For weeks now I was making concepts for a big 3d lowpoly mobile fantasy island game where you have a customizable homestead with land for whatever (farming/fences,stuff) and make tools to help aid your journey throughout the island.
I found out quickly.. I can't use Unity for shit. I spent most of the time drawing pictures and setting up my tools/workplace.
The thing is I loved the design I was going for. It was very ambitious (especially in 3d, jesussss..) but if setup modular I could add more and more to it as I go without breaking anything horribly! What's so inspiring is that I can have a dream.. and recreate that dream within my game so other could share my experience. The thought of a world where everything's story and design comes from my own mind makes me so happy.
I like weird stories within games.. especially environments that can tell history about itself! Why label dungeons DUNGEON1 and DUNGEON2 when I can give it a strange title like WHISPERING WOODS or something that locals call and make ancient signs inside that give short riddles about the place.. or even weird events that have tiny ass chances to happen so at least one person who plays the game shits himself..
Creative thangs like that are key.But back to the issue, I wasn't getting results. That's when I decided to go back to my happy place. I grew up with game maker, making small prototypes and random sprites/tilesets often. I told myself that if I could setup this concept with game maker that I would go fully loaded. I started working on it around 8pm until 7am and learned way more than I expected to.. Who knew you could program with more than just the if statement
As sad as it sounds, I never experimented with arrays or loops before but I went for it and figured it out pretty damn quick without needing any tutorials
I currently have the following:-Sweet animation (Mirrors xscale, so I don't have to copy the right facing images and mirror them)
-Pixel perfect collision movement
-Array for currently equipped items
-Array for the player's inventory
-Hud display for the currently equipped tools
-Hud display for Inventory when opened
Each item has their own "ITEM USED FOR YEP" information, so I'm going to get that displayed on there.
I should probably setup a cursor to movement on the inventory grid to equip tools or drop them.
I like the idea of items sitting on the ground when you drop them! So if you want them gone you have to sell them or toss them in the ocean or something LOL.
Oh and a control array, I need to let people pick their own controls.. I hate default shit.
Let's see what happens!
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