Not a whole lot to share, although I've fixed up some stuff and added a few things...
- Fixed jumpthrough blocks. Before, I wasn't able to have more than 1 jumpthrough block in an area where the player would collide with 2 at the same time (Like in a vertical line), due to the way I was checking for jumpthrough blocks below the player. However, I realized I could easily fix this, and did.
- Added gamepad support. Right now, it treats every controller as an Xbox One controller, as far as GUI icons go, but I'll be adding PS4 controller icons eventually, and maybe 360/PS3 (Although AFAIK, the PS3 buttons looks the same as PS4).
- Changed the winter foliage colors from a really dull green, to a nice orangish-brown color. You'll also notice that the pine trees and water plants have a yellowish-green color, and it's because they use the color from the previous season (Except for Spring, which has more blueish pine trees/water plants).
Up next on my to-do list is...
- Climbing. Should be pretty simple to add, considering I added swimming, which was always something I thought would be really hard to add for some reason.
- Crawling. This might be weird, since it'll change the hitbox of the player to be 1 tile high instead of 1 and 1/2, and no other movement actions change that as of now. This will probably be the last movement-related thing I add, unless I think of anything else.
- Map Concepts. I want to plan out the map in the game so I can just map out a bunch of areas to explore. For the most part, the game is going to take place in a forest, but there will also be some beaches/lakes, swamps, fields, mountains, caves, and so on.
- Ambiance. I've already added a lot of ambient things, like the different creatures that are only there for visual effect, ambient sounds, and so on, and I want to add more. First thing is probably going to be fish and other water creatures, like frogs, and maybe crocodiles for the swamp area.
--------
It's been fun working on the game again, and so far, I haven't really hit any major roadblocks, aside from not really knowing what direction I want to take the game. But, I can still work on core stuff, and other things that would be there regardless of how the game turns out.