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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2150426 times)
bombocracker
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« Reply #8160 on: November 05, 2016, 03:40:19 PM »

Starting location from Night Lights (work in progress)



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Twitter: @bombocracker

Current devlog: Night Lights
joekeller
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« Reply #8161 on: November 05, 2016, 05:38:34 PM »

Some gameplay from Jack: Snake Attack

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Joh
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« Reply #8162 on: November 05, 2016, 05:54:07 PM »

From Project killer When another Ai, decides to throw an accusation on someone else (they can do that) Well you can agree or disagree.

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Soul Challenger
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« Reply #8163 on: November 06, 2016, 02:52:00 AM »

Soul Challenger, looks awesome, reminds me of "Outlast"
Thanks! Haven't played Outlast, but yeah there are some similarities:

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Retroopla
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« Reply #8164 on: November 06, 2016, 02:40:25 PM »

Our new text box  Coffee

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HAPPY TRASH SEASON - DEVLOG: (UPDATE Nov 27 - new trailer)

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Grapple Bug
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« Reply #8165 on: November 06, 2016, 08:12:15 PM »

Here's a shot from my game:



It's a section of a cave in the mountains!
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rogual
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« Reply #8166 on: November 07, 2016, 12:16:35 PM »

Our new text box  Coffee

Your game is the most beautiful thing I've ever seen.
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My current project is Blackshift — Now in Early Access (Beta)
Kodots Games
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« Reply #8167 on: November 09, 2016, 07:32:37 AM »

Hello! Here is the titlescreen from a small project we are working on. It's called "One Loves the Sunset".
Please have a look!

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LightEnt
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Power to the action-platformer


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« Reply #8168 on: November 09, 2016, 06:20:17 PM »

New effect framework, playing around with the results. Both effects are affected by the blowing wind, which also affects the grass and trees. (Which i've changed from simulated to actual object-based wind)



A basic aura effect


Dynamic fire, will burn in one place, but will slowly spread depending on the foliage/objects nearby.



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~Light

Devlog| Tumblr
Ian_A
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Indie Artist & Designer


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« Reply #8169 on: November 11, 2016, 02:09:45 AM »

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CRIMSON KEEP - First Person Action Roguelite
Cristiano Vitorino
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« Reply #8170 on: November 11, 2016, 03:59:59 AM »

New effect framework, playing around with the results. Both effects are affected by the blowing wind, which also affects the grass and trees. (Which i've changed from simulated to actual object-based wind)


A basic aura effect


Dynamic fire, will burn in one place, but will slowly spread depending on the foliage/objects nearby.

Cool effects. Don't know why, but it sparkled me with nostalgia of Dragon Valor on PS1 haha.
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Shirsh
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« Reply #8171 on: November 11, 2016, 09:59:04 AM »

Slowly figuring out how to teach goap ai perform melee combat and blocks, after teaching it to not see through walls.
Those quick kicks not really worked and removed for now, but looked cool for a gif.
Moves set is so Comix Xone rip-off, right.
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abraksil
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« Reply #8172 on: November 11, 2016, 04:51:55 PM »


Links
Vote for us on Square Enix Collective: http://collective.square-enix.com/projects/290/soulblight
Soulblight on Steam: http://store.steampowered.com/app/530930
Website: http://www.mynextgames.com/
Facebook: https://www.facebook.com/MyNextGames
Twitter: https://twitter.com/MyNextGames
Tumbler: http://mynextgames.tumblr.com/
Google+: https://plus.google.com/u/3/+Mynextgames
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PatBG
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« Reply #8173 on: November 11, 2016, 05:31:57 PM »

An image of a little "roll a ball" game I've made for the 2nd Kongregate Game Jam:

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ITTA
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« Reply #8174 on: November 11, 2016, 08:38:49 PM »



Little survival game -- 2 days in
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Satori4
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« Reply #8175 on: November 12, 2016, 02:33:25 AM »

Started working on a new project
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@satori4
flashgc
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« Reply #8176 on: November 12, 2016, 03:50:48 AM »

Current process:





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tjuven
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« Reply #8177 on: November 12, 2016, 04:37:32 AM »

Yay dancing moonlight! :D

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Soul Challenger
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« Reply #8178 on: November 12, 2016, 10:46:27 AM »

Going offroad, trying to shake off the goons  Crazy

It was a bad idea...

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gamesthatcouldbeworse
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« Reply #8179 on: November 12, 2016, 12:21:06 PM »

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