Depression isn't a U-shaped tunnel that can be passed via hopping.
it is to me bro, it is to me
i liked the game a little, the most interesting bits were level design matching some of the thoughts. the slow motion jumping was well done. the gun was out of place, it would have been nicer if the game reiterated some theme from the start like the character looking over the edge of a cliff.
if the level design had never allowed your character to drop from what appeared to be an unsafe height throughout the game, but then in the last scene presented a fall height never experienced and you died from that, it might have felt more concise or something like that, not having to pull the player out of the game to show them some still imagery.