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I_smell
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« Reply #1 on: May 07, 2010, 04:10:42 PM » |
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I think it'd be funny if the mouse icon was taped to the end of a stick.
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davidfrankel
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« Reply #2 on: May 08, 2010, 07:30:27 PM » |
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Unfortunately, I can't run the game on my Mac, so I can't give any real feedback. However, if it looks anything like the screenshot, then that's just awesome. There need to be more games that use cotton balls for clouds.
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reetva
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« Reply #3 on: May 08, 2010, 08:39:39 PM » |
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I love Westerns, I love experimental art in games, and I love adventure games. Good sir, when I get to building a new Windows PC, this will be the at the top of my MUST PLAY list.
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Hello! I am here to boogie. Shall we?
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The Monster King
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« Reply #4 on: May 08, 2010, 09:43:33 PM » |
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haha i like the style, however there are angering details that surprisingly make me angry
first and foremost is that there is no mouse-over stuff. not even a lighting-up cursor, even less the name of what i am mouse-overing
and while i know you are going for low-fi it would've been cool if there was an not-on-horse graphic for inside the building
also i wasn't able to exit the bar so i stopped playing
that scene sort of took away the western feel by the way, but i dunno maybe it's cool when you see the rest
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thecatamites
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« Reply #5 on: May 09, 2010, 02:56:45 AM » |
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you can get out of the bar by rightlclicking the door behind you, it may be hard to see behind the character graphics though! in retrospect i should have put in something to show the name of what you're mousing over, i'll keep it in mind for future games!
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The Monster King
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« Reply #6 on: May 09, 2010, 02:58:29 AM » |
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please do. just some kind of feedback you're hovering something clickable would be ok, but the best is to see the name of what's clickable
your game reminds me of Life of D. Duck and its sequel (Life of D. Duck 2) which you really should play! It's pencil-on-paper too albeit done differently and they did A LOT of animation considering source material but i think it'd be your kinda game!
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moi
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« Reply #7 on: May 09, 2010, 08:55:32 AM » |
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Yeah the door is hard to spot.
The game is rather nice but way too short and basic.
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subsystems subsystems subsystems
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maxwell
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« Reply #8 on: May 16, 2010, 01:50:28 PM » |
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That was great! I wish it had been less annoying to make the characters do stuff, obviously the goal of the game is not to offer complex interaction but to deliver a story in an entertaining way, so you should make that as simple as possible. But a good story it was, and that's what counts.
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J. R. Hill
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« Reply #9 on: May 16, 2010, 02:37:07 PM » |
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Short and sweet, but the real gems are the dialog and art. It really shows how much thought you put into those.
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hi
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