Some progress! first, a wall-pushing animation & duck. I still have to do the 'into the duck' animation, but overall most of Cloudface's main animation is done. I still need to animate his getting hit, dying, & multiple idle pieces of animation.
The blue floor & background art are still temp as we're just getting all of Cloudface's movement sorted out.
barley is absolutely killing it getting everything working at lightning speed (you see what I did there... lighting... clouds... eehhh)
Calum has already started on some music that has blown my mind & fits so perfectly with what I have envisioned for this game!!
Next up on the list is to get hit detection & enemies in the game. Barley has our level editor sorted out (or will have soon) so we are going to start constructing some levels. Background artwork is up next for me as well.
Also, we're going to have a
very small playable demo for
Gamestage in a couple of weeks, thanks to ananasblau! If you're in Austria and love clouds, go play it & let us know what you think!
Thanks everyone who has posted & praised this game so far!
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