efge
|
|
« Reply #4840 on: November 15, 2014, 05:26:07 AM » |
|
iPhone5-Screenshot from Moon RaceUnity3D, fake shadows Cheers, FF
|
|
|
Logged
|
|
|
|
acatalept
|
|
« Reply #4841 on: November 15, 2014, 06:36:03 AM » |
|
|
|
|
Logged
|
|
|
|
jiitype
Guest
|
|
« Reply #4842 on: November 15, 2014, 06:40:45 AM » |
|
|
|
|
Logged
|
|
|
|
kingPenguin
|
|
« Reply #4843 on: November 15, 2014, 08:03:06 AM » |
|
|
|
|
Logged
|
|
|
|
johnguydude
|
|
« Reply #4844 on: November 15, 2014, 08:08:43 AM » |
|
Designing the hub area where the player goes after death
|
|
|
Logged
|
Unbroken: A Souls-inspired mobile hack n' slash Devlog
|
|
|
lucasblucas
|
|
« Reply #4845 on: November 15, 2014, 08:13:32 AM » |
|
Here's what my bro and I accomplished this week. A new farmlands tileset and some character animations. Epic golden pixelated wheat fields. A vegetable garden that will soon be destructible.
|
|
|
Logged
|
|
|
|
Netsu
|
|
« Reply #4846 on: November 15, 2014, 08:16:02 AM » |
|
Parry + dash + backstab Sorry for the low resolution, I wanted to keep the file size small and the frame rate high.
|
|
|
Logged
|
|
|
|
Jaysen
|
|
« Reply #4847 on: November 15, 2014, 08:55:59 AM » |
|
Where is Waldo? Battle Brothers Edition - can you spot the odd one out?
|
|
|
Logged
|
|
|
|
nt
Level 1
|
|
« Reply #4848 on: November 15, 2014, 09:22:23 AM » |
|
Worked on some 2D dust particles with multi layer offset yesterday sorry for the big gif, motion is kinda the only way to show it properly really
|
|
|
Logged
|
|
|
|
Pehesse
|
|
« Reply #4849 on: November 15, 2014, 09:59:31 AM » |
|
This week: one new move in, and I've tried to setup a demo to see if it all works properly. There are still some bugs to iron out, but preliminary feedback is encouraging!
|
|
« Last Edit: November 15, 2014, 10:51:09 AM by Pehesse »
|
Logged
|
|
|
|
Zogthor
|
|
« Reply #4850 on: November 15, 2014, 10:50:26 AM » |
|
|
|
|
Logged
|
|
|
|
Verrazano
|
|
« Reply #4851 on: November 15, 2014, 11:39:25 AM » |
|
Been working on this game for a few weeks now, no real name yet though. But I like how it's turning out. Recently just been working on bug fixes and the map editor.
|
|
|
Logged
|
|
|
|
Lexonite
|
|
« Reply #4852 on: November 15, 2014, 11:56:09 AM » |
|
Here's what my bro and I accomplished this week. A new farmlands tileset and some character animations.
Epic golden pixelated wheat fields. *
A vegetable garden that will soon be destructible. *
nice! I'm liking that.
|
|
|
Logged
|
|
|
|
|
Canned Turkey
Guest
|
|
« Reply #4854 on: November 15, 2014, 12:12:15 PM » |
|
Very slightly animated menu.
|
|
|
Logged
|
|
|
|
MrAwolf
|
|
« Reply #4855 on: November 15, 2014, 12:53:34 PM » |
|
Heys new Blood Tower art thx
|
|
|
Logged
|
|
|
|
|
DocLogic
|
|
« Reply #4857 on: November 15, 2014, 01:32:21 PM » |
|
|
|
« Last Edit: January 29, 2015, 07:46:50 AM by DocLogic »
|
Logged
|
|
|
|
|
matriax
Guest
|
|
« Reply #4859 on: November 15, 2014, 02:15:11 PM » |
|
Pang! based level revised, using the Inca Theme tiles :D Youtube video: Hope you like it!
Actually the last alpha (0.11) is available for Windows, MacOs and Linux, download from itchio: http://kronbits.itch.io/mighty-retro-zero
|
|
|
Logged
|
|
|
|
|