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1411588 Posts in 69386 Topics- by 58445 Members - Latest Member: Mansreign

May 06, 2024, 08:42:49 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2151730 times)
efge
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No Zombies, no stars, no careers, no bananas.


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« Reply #4840 on: November 15, 2014, 05:26:07 AM »

iPhone5-Screenshot from Moon Race




Unity3D, fake shadows

Cheers,
FF
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acatalept
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« Reply #4841 on: November 15, 2014, 06:36:03 AM »

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jiitype
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« Reply #4842 on: November 15, 2014, 06:40:45 AM »

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kingPenguin
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« Reply #4843 on: November 15, 2014, 08:03:06 AM »

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johnguydude
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« Reply #4844 on: November 15, 2014, 08:08:43 AM »

Designing the hub area where the player goes after death
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Unbroken: A Souls-inspired mobile hack n' slash
Devlog
lucasblucas
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@lucasrowe


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« Reply #4845 on: November 15, 2014, 08:13:32 AM »

Here's what my bro and I accomplished this week. A new farmlands tileset and some character animations.

Epic golden pixelated wheat fields.


A vegetable garden that will soon be destructible.
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Currently working on Sparklite .
Netsu
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proficient at just chillin'


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« Reply #4846 on: November 15, 2014, 08:16:02 AM »

Parry + dash + backstab

Sorry for the low resolution, I wanted to keep the file size small and the frame rate high.

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Jaysen
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« Reply #4847 on: November 15, 2014, 08:55:59 AM »

Where is Waldo? Battle Brothers Edition - can you spot the odd one out?

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Battle Brothers - A gritty turn based RPG
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nt
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« Reply #4848 on: November 15, 2014, 09:22:23 AM »

Worked on some 2D dust particles with multi layer offset yesterday



sorry for the big gif, motion is kinda the only way to show it properly really
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Pehesse
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« Reply #4849 on: November 15, 2014, 09:59:31 AM »



This week: one new move in, and I've tried to setup a demo to see if it all works properly. There are still some bugs to iron out, but preliminary feedback is encouraging!
« Last Edit: November 15, 2014, 10:51:09 AM by Pehesse » Logged

Zogthor
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« Reply #4850 on: November 15, 2014, 10:50:26 AM »

This week we overhauled our map designs and changed the lighting to provide more contrast. New assets like propaganda posters were added as well!





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Verrazano
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« Reply #4851 on: November 15, 2014, 11:39:25 AM »

Been working on this game for a few weeks now, no real name yet though. But I like how it's turning out. Recently just been working on bug fixes and the map editor.



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Lexonite
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« Reply #4852 on: November 15, 2014, 11:56:09 AM »

Here's what my bro and I accomplished this week. A new farmlands tileset and some character animations.

Epic golden pixelated wheat fields.
*

A vegetable garden that will soon be destructible.
*
nice! I'm liking that.
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Alec S.
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« Reply #4853 on: November 15, 2014, 12:09:46 PM »

Hearing rumors at the saloon in Bandits and Bounties

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Canned Turkey
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« Reply #4854 on: November 15, 2014, 12:12:15 PM »


Very slightly animated menu.
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MrAwolf
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« Reply #4855 on: November 15, 2014, 12:53:34 PM »

Heys

new Blood Tower art



thx
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FuzzySlippers
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« Reply #4856 on: November 15, 2014, 01:26:28 PM »



Shot from our trailer
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DocLogic
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« Reply #4857 on: November 15, 2014, 01:32:21 PM »



« Last Edit: January 29, 2015, 07:46:50 AM by DocLogic » Logged

anissen
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« Reply #4858 on: November 15, 2014, 01:46:09 PM »



Game of Games is on Google Play! Grin

Get it at: https://play.google.com/store/apps/details?id=com.anissen (free)

(More screenshots can be found here: http://imgur.com/a/Ugihq)
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matriax
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« Reply #4859 on: November 15, 2014, 02:15:11 PM »

Pang! based level revised, using the Inca Theme tiles :D





Youtube video:



Hope you like it!



Actually the last alpha (0.11) is available for Windows, MacOs and Linux, download from itchio:
http://kronbits.itch.io/mighty-retro-zero
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