I finally am confident enough (and found the time
) to show you the new project
I'm working on with
SantEnnio and
ojabim...
Links:Steam •
•
Website •
On Twitter •
FB pageMarketing blurb:FATAL ERROR is a local multiplayer shooter where camouflage is your most dangerous weapon.
What does this mean? Basically, everybody is looking at the same screen (local multiplayer, right?) but there is information that
only one player knows. We achieve this through what we call
stealth mechanics*, which add a lot of spice to the matches and have proved to be kinda fresh, and a lot of fun.
For instance, this is the blue player using the Transport System to sneak on the pink player who's getting back to his base with the flag (CTF mode):
Notice how he enters the purple pit, presses the B button to exit from the red exit, and he sneaks on the pink robot killing it with the sword.
The game has:
- 4-player local multiplayer
- Hectic 3-minute matches
- 4 ingenious camouflaging mechanics, which can also be combined
- Single-player challenges, co-op challenges up to 4 players
- Different game modes: Capture the Motherboard, Hack the WiFi, …
- Dozens of scenarios tailored for the stealth mechanics
- Tournament mode to setup long gaming nights with plenty of friends
- Tight controls for the characters, physics-based mayhem on the environment!
- Electrifying soundtrack by composer Joakim Karlberg
Screens:A 2v2 CTF match in the Foundry
A 2v2 CTF match in the Lab
A 2v2 CTF match in the Dump
About Early AccessFATAL ERROR is currently on
Steam Early Access and expected to release in full at the end of October, so some of these things are not yet in it. It's an advanced public beta and we're updating it every two weeks: just yesterday
we added 2vs2 matches, and three maps specifically designed for it.
We are very serious with Early Access, and we have a big plan to keep everything open and get in as much feeback as possible before releasing a 1.0 version.
To do this, we've opened a Trello
Development board to show everyone what we're working on every second, and a
Bugs board too for the issues we're trying to address.
We also have a
Roadmap on Wunderlist, to show players where we're going, and when
That's all for now! I'll post updates as we make progress and turn this thread into a proper Devlog!
* it's in Italic not because I feel like I invented a new term, but because it's the official term we use to refer to them