amidos2006
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« Reply #20 on: November 07, 2012, 09:09:05 AM » |
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That's look incredible When do you expect to be finished
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caffeine
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« Reply #21 on: November 07, 2012, 10:54:17 AM » |
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Nice game idea. I really like the walls and rock sprites. But the rest just looks off. Mostly because it looks like it doesn't belong in the same game. Here is what I imagine it should look like. I also fixed that red bomb reflection that came out of nowhere.
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« Last Edit: November 07, 2012, 11:19:38 AM by green »
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amidos2006
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« Reply #22 on: November 07, 2012, 03:42:25 PM » |
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Nice game idea. I really like the walls and rock sprites. But the rest just looks off. Mostly because it looks like it doesn't belong in the same game. Here is what I imagine it should look like. I also fixed that red bomb reflection that came out of nowhere. Woooow these modifications looks better Hope @electrolyte like it
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Belimoth
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« Reply #23 on: November 07, 2012, 04:46:08 PM » |
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Green is on a sprite-fixing rampage.
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electrolyte
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« Reply #24 on: November 08, 2012, 03:18:28 AM » |
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Great updates on the sprites Green! We are kind of going down a cartoon but gritty route. Not sure if you saw this earlier post with the dirt filters etc. Anyhoo will have a pixel push and see. But THANK YOU LOADS for your edit, it's amazing and much respected Just another screen shot. It's a bit slow going with other commitments but work continues. A drive on arcade action runs through it's blood. A re-gig of the game engine is also under way to hopefully use more of Stage3D's speed, also drawn about a million hats
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impulse9
Guest
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« Reply #26 on: November 08, 2012, 09:51:12 AM » |
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SolarLune
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« Reply #27 on: November 08, 2012, 12:01:11 PM » |
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Found this through IndieGames.com. The game's looking great, and the idea sounds solid. I agree with green's sprite edit - I think the sprites currently look boxy and have some odd color choices (the outline color for the sprites in the 2 screenshots ago, for example). Keep up development!
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Kapser
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« Reply #29 on: November 08, 2012, 04:31:22 PM » |
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I will definately be keeping an eye on this one, looks great!
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egoitzOsa
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« Reply #30 on: November 08, 2012, 11:51:23 PM » |
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Falling in love with the graphic style .
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jO
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« Reply #31 on: November 09, 2012, 12:55:48 AM » |
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Yeah, I can just agree - I love the minimalistic style. I really think you could increase the saturation on the characters sprites, but thats just being nitpicky. Looking forward to this, keep them coming.
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MrPaco
Level 0
"What for dinner?"
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« Reply #32 on: November 09, 2012, 01:14:47 AM » |
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Pre-match lobby chat smack down and map voting working! (Apologies for the bias messages)Oh, that is sleek! I'm loving the style of this, I can't wait to see it all in action. Anything in particular you look forward to getting implemented in this?
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I hail from Martin2K. Check it out!
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electrolyte
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« Reply #33 on: November 22, 2012, 08:20:49 AM » |
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Got some real steam on to get the pre beta build done. Today was the first time of seeing explosions, with particles, with sound and ... mud splats being thrown up! It's one of those moments when you just look at each other and grin saying "Yeeeaassssssss!" Hope to get a screen cast up soon. It's crunch time.
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« Last Edit: August 13, 2013, 02:18:37 AM by electrolyte »
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Tiago_BinaryPig
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« Reply #34 on: November 22, 2012, 09:35:08 PM » |
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This looks awesome man, keep it going!
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electrolyte
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« Reply #35 on: December 11, 2012, 09:29:35 AM » |
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Been playing around with it a lot today, have a lot of the game together now. Playing with a new mode of pick ups, mutators. So things like reverse controls, speed up, slow down, extra damage etc.
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« Last Edit: August 13, 2013, 02:18:52 AM by electrolyte »
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electrolyte
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« Reply #36 on: January 14, 2013, 10:07:17 AM » |
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A new year and back on it. We have a renewed mission to complete this game and we hope this week to have an actual playable beta out! A lot has happened, with game play additions and tweaks. - You can place a bomb / item and now kick it - Mutator icons drop in allowing different abilities - Coins ... blow something up and get rewarded with coin rush showers! - Carrying icons, to free up the hud these have been moved to players - Log feedback - AKA Quake 3 area style Sitting down and looking at what's been achieved we have probably taken on the most complex build idea we could have come up with! When you read the articles about indie developers saying 'stay clear of multi-player games' as an early release we understand why. Anyway it's been a learning experience and we hope you get some fun out of it also Stay tuned, hopefully a lot more updates in the next few days ...
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« Last Edit: August 13, 2013, 02:19:16 AM by electrolyte »
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egoitzOsa
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« Reply #37 on: January 14, 2013, 10:13:05 AM » |
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... Stay tuned, hopefully a lot more updates in the next few days ...
Yes please .
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electrolyte
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« Reply #38 on: January 14, 2013, 01:53:08 PM » |
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Going to be pulling some late nights this week. It's amazing just how complex multi-user games are, like if a player leaves a match, then rejoins, or a new player joins half way through, working that all out has taken some head scratching! Getting the site going as well ...
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Guert
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« Reply #39 on: January 14, 2013, 05:33:59 PM » |
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My good sir, you just picked my curiosity right in its soft spot. I'll be watching a close eye on this devlog. Keep up the good work! I'm looking forward to try this game and blow the fillings out off others
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