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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Nikujin [DONE]
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Author Topic: Indie Brawl: Nikujin [DONE]  (Read 90251 times)
Soulliard
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« Reply #280 on: April 01, 2009, 06:22:51 PM »

That wouldn't work. Wall Run can immediately combo into other attacks.
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Contrary
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« Reply #281 on: August 08, 2009, 09:22:14 PM »

http://yfrog.com/13nikujinp

I tried to make a throw animation, but I failed. T_T Maybe you guys can salvage it.
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Soulliard
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« Reply #282 on: August 08, 2009, 11:20:42 PM »

It looks good to me.
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William Broom
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« Reply #283 on: August 09, 2009, 12:20:51 AM »

That looks great! The only thing I would think needs changing is that the hand in the early frames looks a little odd.
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Dailyman
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« Reply #284 on: August 27, 2009, 07:52:08 PM »

Far be it for me it for me to say this, but the running animation looks a bit weird.

I always imagined Naked Ninja would run just like all those ninjas in Naruto and every other anime ninja ever, with the arms flailing behind them all cool-like. To me it looks like he's doing high steps or something.

Anyway, just a suggestion
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BoydTheMilkman
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« Reply #285 on: August 28, 2009, 01:46:06 PM »

Hi, I'm new.

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Gold Cray
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« Reply #286 on: August 28, 2009, 02:12:44 PM »

Step 1
Step 2
Welcome.
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Soulliard
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« Reply #287 on: August 28, 2009, 05:17:48 PM »

Nice hands!
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Rostiger
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« Reply #288 on: August 29, 2009, 02:40:13 AM »

Alright, as I promised that I'll try to get my ass up to finish Nikujin, here's a little progress:

I took Boyds animation frames, modified them a bit and put a gif together:


If it's too slow, you might want to take out the last frame.

Also, here's a real quick and dirty preview of an updated walk cycle:


Other than that it looks more like a run cycle than a walk cycle now, I like it a lot better than the previous version.


Getting a little off topic here, but I created some explosion sprites a while ago for a learning project, so I thought they might be of use for IB:

« Last Edit: August 29, 2009, 04:58:20 AM by Rostiger » Logged

Clemens Scott
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« Reply #289 on: August 29, 2009, 04:18:58 AM »

Here's an alternative animation for throwing shurikens (I think the first one fits better for items):


Also, flying shurikens:

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Clemens Scott
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Soulliard
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« Reply #290 on: August 29, 2009, 07:58:49 AM »

Those all look great. I'm putting them in right now.

It's good to have you back.
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William Broom
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« Reply #291 on: August 29, 2009, 09:08:18 PM »

Great work, Boyd and Kovski Rostiger!
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mokesmoe
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« Reply #292 on: August 29, 2009, 09:43:22 PM »

Kovski Rostiger!
That's who he was!
I knew he was someone that had changed their username, but I had been wondering for a while who it was. (A while: since he had posted)

Those sprites look great! Especially the shuriken throwing one. (apparently shuriken isn't in my spell checker.)

The explosions look kind of... err... airy? Not solid enough. Like orange smoke clouds, and not explosions. I feel like there should be more frames of it expanding before it disperses. It doesn't feel like is has any real force to it. I am doing a horrible job of explaining this. (though it doesn't really matter, because like you said, they were just some extra sprite that probably wont make it in the game.(I expanded on what you said a bit, oh well))

(I am using way too many brackets)
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Rostiger
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« Reply #293 on: August 30, 2009, 04:36:38 AM »

Yeah, the name change occured when I actually got called Rostiger in RL. I kind of liked it and saw it fitting, so I kept it. Wink

Anyway, here's a hurt frame:


It would be cool, if the hurt sequence was similar to the original with having some sort of effect like this:



Concerning they explosions, yeah, they are very airy. It's because in the game I used them for they were overlayed on a hugh explosion whichbeefed everything enough. So they prbably won't find a place in later versions of IB,. but I figured they could be used as placedholders. I also think their style doesn't wuite fit IB too well, because they are dithered way too much. Effects in the line of Konjaks games would be pretty sweet methinks.
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Clemens Scott
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« Reply #294 on: August 30, 2009, 07:27:51 AM »

Upwards slash:

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Clemens Scott
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Soulliard
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« Reply #295 on: August 30, 2009, 08:05:58 AM »

Upward slash looks awesome.

Hurt sprite looks good, too, but the feet should not be touching the ground, since he could be being lifted into the air.

The explosions look nice, but I'm pretty happy with how the edit of Quote's rocket explosion turned out.
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Rostiger
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« Reply #296 on: August 31, 2009, 06:38:25 AM »

Ok, here's a new version of the hurt sprite - this time with his feet hangin downwards.



Coming up next: headstab!

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Clemens Scott
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« Reply #297 on: August 31, 2009, 06:47:52 AM »

NICE, Clemens! Hand Metal Right

The best part of Nikujin. Smiley
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Soulliard
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« Reply #298 on: August 31, 2009, 07:03:52 AM »

I like the draft. However, after Nikujin stabs the target's head, he jumps back into the air instead of landing back on the ground.

And make sure it looks painful when he pulls the sword back out.
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mokesmoe
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« Reply #299 on: August 31, 2009, 10:45:40 AM »

I like how he lowers quality when he jumps in the air.
« Last Edit: August 31, 2009, 05:13:03 PM by mokesmoe » Logged
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