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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsBalding's Quest (Moderator: BMcC)Balding's Quest: Latest Download (Update! M2 v.1.0.6)
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Author Topic: Balding's Quest: Latest Download (Update! M2 v.1.0.6)  (Read 153880 times)
BMcC
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« on: December 20, 2008, 04:53:58 PM »

- - -

LATEST BUILD (M2 v.1.0.6):  Download here!
Read BASIC INSTRUCTIONS.txt!  It has (nearly) all the answers.

Balding's Quest: The Quest of Guy Balding is a retro-inspired single-screen platform game which cleverly exploits modern game development techniques.  It is a community project open to anyone and everyone.  It features a complete toolset and every element of the game is external and editable.  Every contribution is appreciated, from simple feedback to graphics, sound, enemies, or maps!

NOTE: The Milestone Two Build is merely a demonstration of the engine.

This next leg of development will be about filling in the "actual" game.

- - -

Join in!  You can help make this a great game.
How do you join?  Just do it!  (Like Nike.)
Head on over to the Milestone 3 Development thread and start contributing.

What's new in Milestone Two?
- Every asset and all the logic in the game is fully external and editable
- (In fact, the game itself is fully removed from the engine.  You could make nearly any game with this engine as-is.)
- Dev Editor, Tileset Grabber, Animation Editor (made with the game's tools!), and Lua Scripts for all objects
- Particle/Effects system, Sound/Music systems
- Physics, Collisions, and Input systems
- "Attacks" system
- State Machines, Keys/Switches
- Animation system, Animated Tiles, Rotation, etc.
- MOVING PLATFORM support for all objects (!)
- File access, Saving/Loading/Modifying files
- Abstraction and generalization for objects
- Many Tilesets and sprites have been imported
- The gameplay has been refined and expanded -- Guy has many new exciting abilities!
- Bug free (AFAIK)
- Screen Shake!
- Other stuff, which I will add to this list later

Scroll down for more answers...






- - -

What is BQ, anyway?
BQ is Balding's Quest: The Quest of Guy Balding, a TIGSource Community Project based on a design concept for a single-screen platform game by Niklas "Arne" Jansson.  For an introduction to and rules for this project, go here.  (Where it all began!)  It stars a little bald guy named Guy Balding.

Long ago, when BQ was active, it was the largest and fastest moving thread in this forum (and possibly ever, anywhere).  I'd like to restore it to its former glory.  If we all work together we can make a huge and wonderful game!

What is Milestone 2?  Is this a full game?
Milestone 2 is the second leg of development for BQ.  (You can find the original M2 development thread here.)  Basically, Milestone 1 was just a test for the platforming code, but Milestone 2 is feature-complete game engine, fully external and editable, with dev tools and everything in place to begin work on the actual game.
NOTE: Milestone 2 is merely a demonstration of the game engine -- practically no gameplay has been put in place.  And the tools, while completely functional, are not so user-friendly yet!

What's next?
Milestone 3, natch!  The M3 Build will include a much improved engine, set of tools, and scripting language, established gameplay, and a lot more content in the Reservoir for people to work with.  (After that, it'll be down to pulling together the actual, complete game.)  You can find the Milestone 3 Development thread here.  Join in!

What took so long?  Why did this project disappear?
It didn't actually take this long and project never actually ended.  There were a lot of contributing factors (working on Aquaria, trying to stay alive in Baltimore, battling mental illness), but the important thing is: my hiatus is over and BQ is back.

How was BQ made?
BQ was coded from scratch in C/C++, using Allegro for input & blitting, FMOD for sound, and Lua for the scripting language.  Almost forgot: I used spellcaster's code for the transitions!

OSX?  Linux?
Yes, eventually!  I just got a Mac, so... Wink

Should I read BASIC INSTRUCTIONS.txt?
Why, yes, actually!
« Last Edit: October 20, 2009, 09:19:07 AM by BMcC » Logged

BMcC
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« Reply #1 on: December 20, 2008, 04:55:54 PM »

Oops, I didn't mean to post this yet! Shocked
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Dragonmaw
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« Reply #2 on: December 20, 2008, 04:57:04 PM »

GOOD JOB BRO.

I've already started work on a little test map, haha.
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BMcC
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« Reply #3 on: December 20, 2008, 05:10:45 PM »

THANKS, BROSKI.

Alright, I think that's enough info for now.

ENJOY. <3
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BMcC
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« Reply #4 on: December 20, 2008, 05:14:32 PM »

Wait, no, I totally forgot to say what's new in this version!

I'll do that after a cigarette.  Cool
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« Reply #5 on: December 20, 2008, 05:14:56 PM »

I remember seeing this back when you guys were working on it last year and never really checking it out completely. I think it's very, very interesting!

I love the feel of this, how the character moves and everything, it's so smooth and fun. I'll be following this project from this day forward. Kiss
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increpare
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« Reply #6 on: December 20, 2008, 05:20:08 PM »

Dear sir, good work on the build. 

BQ was coded from scratch in C/C++, using Allegro for input & blitting, FMOD for sound, and Lua for the scripting language.
Ah, I smell a distinct whiff of a possibility for an OSX build here.  Maybe it's not so important for MS2, but if you'd like someone to hack together an osx app bundle for MS3, get your PA to call my PA, and I'm sure they can work out some mutually agreeable arrangement.
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BMcC
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« Reply #7 on: December 20, 2008, 05:28:27 PM »

I love the feel of this, how the character moves and everything, it's so smooth and fun. I'll be following this project from this day forward. Kiss

Awesome!  You should not only follow, but participate! Grin

Ah, I smell a distinct whiff of a possibility for an OSX build here. ...

Yessir!  There will be OSX and Linux builds eventually. Smiley
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« Reply #8 on: December 20, 2008, 05:30:06 PM »

Radical!
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« Reply #9 on: December 20, 2008, 05:30:18 PM »

*awaits scripting guide*
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« Reply #10 on: December 20, 2008, 05:30:52 PM »

i was going to get some coding done tonight.. but damn, not anymore :D
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One day I'll think about doing something to stop procrastinating.
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« Reply #11 on: December 20, 2008, 05:31:24 PM »

*awaits scripting guide*

*needs a break*

But yeah, I'ma get right on all that stuff!
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« Reply #12 on: December 20, 2008, 05:33:35 PM »

If you release that guide, everyone else will take over for you, and you'll get some rest anyway Gentleman
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« Reply #13 on: December 20, 2008, 05:38:27 PM »

i love the music, its really great :D
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« Reply #14 on: December 20, 2008, 05:44:39 PM »

YAY HURRAY!

Proud o' you, man. <3

Can't wait to see what the community creates with this frickin' awesome engine.
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« Reply #15 on: December 20, 2008, 05:49:20 PM »

Main post updated with "What's New."

Thanks, man. Smiley
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Zaphos
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« Reply #16 on: December 20, 2008, 06:21:14 PM »

Delicious baldness!


What should the community work on now?  Animations / levels / scripts / testing / all of the above?  Is the list of needed animations at the end of the old M2 thread now completely out of date?
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BMcC
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« Reply #17 on: December 20, 2008, 06:23:55 PM »

What should the community work on now?  Animations / levels / scripts / testing / all of the above?  Is the list of needed animations at the end of the old M2 thread now completely out of date?

All of the above, absolutely!  I need to make a Milestone 3 Development thread where I'll list what's coming in the next update, we can muse over the global game design, and people can submit what they need and what they've made.  Soon!
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« Reply #18 on: December 20, 2008, 06:30:31 PM »

yesssssssss! finally!
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« Reply #19 on: December 20, 2008, 06:50:38 PM »

Wow, this is really excellent.
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