Here's the download:
Salvage v1.1Here's the download w/ XNA:
Salvage v1.1Here's the campaign editor:
SalvageEditor v1.1 (post compo. update 4/16/09!)
Salvage v1.1 fixes some problems with door closing and door collisions. It also allows the users to use either CTRL key to fire instead of the left control key.
The XNA Framework is required and based on Cymon's advice I've included another download option with the framework runtime included. You'll need to install it first until I figure out who to create a good installer.
PS1.1 is required and PS2.0 is recommended for bloom effect.
No sound but I do want to thank nihilocrat for pointing me in the right direction with SFXR for any future game i make.
SalvageEditor v1.1 cleans up the editor so you can tell what color wall means what. Also added the ability to turn actors and triggers on/off for easier editing. To add a campaign to the game just throw the .SC file into the Campaigns folder. Feel free to leave comments and questions about the editor too. It was written for me (read not exactly user friendly) but I figure others can have fun with it too.
Game Tips...
See a wall like this?
You can use your plasma torch to cut through it and create your own path.
Remember that you're a salvage mech ... not a military mech. You're not built for combat so direct confrontation with anything above a cube or two will mean you might not make it. Avoid fighting the big red floating balls of death that look very similar to my favorite DooM enemy ...
Here's the original post...
The game premise:
Dead Space and
Wolfenstein3D has a threesome with
MechWarrior.
The basic idea is you are a salvage mech sent out by your company to being stripping down and mining materials from an old earth colony station found abandoned. Of course being a game it's not actually abandoned. The population has been [to be named demise] by an evil [to be named entity]. So after you're left for dead by other jerks on your salvage team you must make your way through the station to try and find some way to escape.
You start the game with nothing but a plasma cutting/welding torch. Being a salvage mech you do not have weapon mounts so you'll have to use tools and equipment to fight and defend. Found a big-ass hammer drill? Attach it to your arm and beat the heck out of your enemy until it breaks or runs out of juice. The Tool-on-Alien action will be extreme.
This is a HUD-less mockup of the display style ... with a rather generic blob alien for effect.
While this may be just another cockpit mech game; I'm hoping unique gameplay will win out in the end.