Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411520 Posts in 69380 Topics- by 58436 Members - Latest Member: GlitchyPSI

May 01, 2024, 03:42:25 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsWitch Roguelite
Pages: 1 [2]
Print
Author Topic: Witch Roguelite  (Read 3687 times)
MereMonkey
Level 2
**


Creator of Music


View Profile WWW
« Reply #20 on: January 18, 2015, 08:06:13 AM »

This looks like it will be a super fun game to play, can't wait to see more guys!
Logged

My Site  -  My Twitter - *GASP* MY SPINACH PUFFS!
ericmbernier
Level 3
***


Sometimes I make games.


View Profile WWW
« Reply #21 on: January 18, 2015, 08:40:42 AM »

@Mere Monkey Welcome to the devlog and thanks for the kind words. Hopefully we have something to play in the next month or so.
Logged

IzzyA
Level 0
*



View Profile WWW
« Reply #22 on: January 18, 2015, 09:30:28 PM »

Slowly getting the wizard's house finished.  Here's how it looks so far with a bunch of half finished/sketched out stuff.
Logged
ericmbernier
Level 3
***


Sometimes I make games.


View Profile WWW
« Reply #23 on: January 22, 2015, 08:17:40 PM »

Starting fleshing out the entrances to the other dungeons. The whale may or may not be programmer art  Smiley

Logged

IzzyA
Level 0
*



View Profile WWW
« Reply #24 on: January 25, 2015, 07:53:10 PM »

Working on the stats UI now.
-Left card shows your current stats and items equipped
-Middle is the info card which displays info about the highlighted thing
-Right card shows items you've eaten and that are affecting you in various ways.

Hardest part is laying out the player items like the clothes/hat.  The 'face' is actually the apple you eat from the start which you can also read about in case you forgot what you ate. Or maybe That can go into the right card so there won't need to be a weird slot like it is now.

Logged
GroZZleR
Level 1
*



View Profile WWW
« Reply #25 on: February 01, 2015, 05:42:37 PM »

Lookin' great so far gents.  Could barely tell that whale was programmer art, though, so I think you've found your second calling Eric.

Screen shake looks a little much -- especially where you cast the purple targeted spell -- might just be because it's a gif.
Logged

ericmbernier
Level 3
***


Sometimes I make games.


View Profile WWW
« Reply #26 on: February 17, 2015, 04:38:40 PM »

It's been a long time since the last post  Who, Me? I've been fixing a lot of bugs, which isn't much to write about.

Welcome to the devlog Grozzler! The screen shake in that GIF was unintentionally set too high for my testing purposes. I probably should've toned it down for that GIF.

The pause screen has been added, though the progress bars aren't yet displaying your stats:



Izzy recently made the entrance to the whale dungeon:



Lastly, we're upgrading and replacing the filler art in the wizard's house:

Logged

ericmbernier
Level 3
***


Sometimes I make games.


View Profile WWW
« Reply #27 on: February 25, 2015, 06:20:50 PM »

We have a new enemy to show, with a few others in the works:

Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic