aaron524
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« on: May 16, 2014, 10:25:20 PM » |
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Vote for Simple Pixel on Greenlight!Little more info hereUpdatesMay 17, 2014 May 25, 2014 May 26, 2014 May 28, 2014June 10, 2014 June 18, 2014SimplePixel is being designed to be like those addicting arcade games we all know and love. Based around a simple art style, and fun mechanics. Basic shooter mechanics are in place, shooting in all four directions using arrow keys, and moving around with WASD. SimplePixel will be a fast paced action shooter with various weapons with a goal on staying alive for as long as you can, nab as many upgrades as you can, and shoot as many enemies as possible. GameplayThe pixels are key! The gameplay will be simple, shoot the things. Each enemy destroyed will be counted on the score display, and will add to a "PixelMeter". Each time the player is hit, the PixelMeter will go down. The user may sacrifice some of their pixels to create a blanket of particles that will mass destroy enemies all at once. The size of the square can increase and decrease depending on the amount of pixels they have in store. Pixels can be lost buying upgrades for weapons, such as beams, missiles, fractal bullets, detonate on command etc. The main goal is just to make a visually appealing game that is flat out fun and addicting. PlatformsSimplePixel is being developed for Windows, Linux, and OSX. Plans for Android and iOS are also close in mind. I'm using Haxe + OpenFL so porting to those platforms will not be much of a challenge. Some previews of various weaponsParticle Net: https://dl.dropboxusercontent.com/u/5626837/simplepixel/net.mp4On Command Detonate: https://dl.dropboxusercontent.com/u/5626837/simplepixel/detonate.mp4Basic Bullet: https://dl.dropboxusercontent.com/u/5626837/simplepixel/movement.mp4Some screenshotsBasic BulletExplosionBeamGIFsExplosion Health Bar NOTESThis is heavily in development. I'm just graduating high school, so I'm not the best game developer out there. But I would love any form of feedback, ideas, etc. as this is the first game I'm actually publishing in front of other people. I'm really a solo team, minus my musical composer. As with the spirit with DevLogs, I will update this log everytime I reach something I feel is significant! -aaron524
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« Last Edit: June 29, 2014, 11:50:45 AM by aaron524 »
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aaron524
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« Reply #1 on: May 17, 2014, 08:03:10 PM » |
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Been doing some work over this weekend, and the most important thing to come out of it was the actual pixel meter! [Losing pixels] This bar basically keeps track of pixels, which not only count as health, but upgrade currency and as special ammunition. Recently I've been coming up with some enemy designs as well as a few new weapon ideas. I'll post them all here once I have a list I feel confident in. Also as a side note, I worked on come optimization to help ensure a smooth frame rate!
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Slader16
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« Reply #2 on: May 17, 2014, 08:14:37 PM » |
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That meter looks awesome, do you have a gif for the explosion?
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Slader16
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« Reply #4 on: May 17, 2014, 09:46:53 PM » |
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Looks totally rad, I can't wait to see more!
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aaron524
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« Reply #5 on: May 18, 2014, 01:02:03 PM » |
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Here's a gif of the explosion used in the game. Wee pixel particles!
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jeffrobot
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« Reply #6 on: May 18, 2014, 01:36:20 PM » |
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I really like the idea of having one currency for health, ammo, money, etc. When do you think it will be playable?
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aaron524
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« Reply #7 on: May 18, 2014, 01:38:51 PM » |
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I really like the idea of having one currency for health, ammo, money, etc. When do you think it will be playable?
Thanks! I'm thinking I'll have small demo in maybe two weeks. It won't the most polished or complete by then, but there may be a playable concept.
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Excy
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« Reply #8 on: May 20, 2014, 02:17:08 AM » |
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Woah. This is very similar to a game I'm making that I just started a devlog on! I'm using the same aspect of 1 resource for health/currency/ammunition. Also, exploding bullets. That's pretty cray. Hope everything goes awesome for you though :D
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Scott
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« Reply #9 on: May 20, 2014, 07:16:25 AM » |
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I know it's been done before, but so far the examples of art based on "simple pixels" has a great, and still fresh, feel. Look forward to trying it out!
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Thomas Finch
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« Reply #10 on: May 20, 2014, 11:15:41 AM » |
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Love the health bar.
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aaron524
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« Reply #11 on: May 25, 2014, 06:40:59 AM » |
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Update!Starting basic enemy development! As the number of sides on the polygon increase, the enemy will become more difficult. Each enemy will also have its own special attack/projectile and will have its own accompanying boss battle form the later the game goes. Triangle -> Diamond -> Pentagon -> Hexagon -> Heptagon etc. click below for gifhttps://dl.dropboxusercontent.com/u/5626837/simplepixel/SimplePixel%202014-05-25%2010-33-25-81.gif(Sorta low GIF quality this time, pretty long one wanted to keep it as small as I could)
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« Last Edit: May 28, 2014, 06:41:59 PM by aaron524 »
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aaron524
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« Reply #12 on: May 26, 2014, 09:50:34 AM » |
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Yet another update! Added a nice and satisfying shake effect to explosions. Plus a few memory management fixes with the bitmap data in entities
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aaron524
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« Reply #13 on: May 26, 2014, 01:59:48 PM » |
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« Last Edit: May 28, 2014, 06:50:16 PM by aaron524 »
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aaron524
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« Reply #14 on: May 28, 2014, 06:50:48 PM » |
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Update! - Added Pixel Meter Damage
- Added a few new enemy
- Added timer and display of score multiplier
Next to work on balancing spawn rates..
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Connor
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« Reply #15 on: May 28, 2014, 08:44:20 PM » |
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as a student in his first year of high school, its good to meet another high school dev
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aaron524
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« Reply #16 on: May 29, 2014, 07:44:52 AM » |
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Nice to meet you as well! Thanks for checking out the log! Any feedback is appreciated
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aaron524
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« Reply #17 on: June 02, 2014, 04:46:47 PM » |
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Here's a little combination of the assets from recent posts Enemy spawn waves, spawn effects (pixel particles, flicker effects) and a fully working laser. Thing.
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Bakuda
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« Reply #18 on: June 02, 2014, 05:00:11 PM » |
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I love the simplicity of this game. Looking forward to playing it!
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