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Vice President of Marketing, Romeo Pie Software
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« Reply #20 on: February 19, 2010, 02:09:54 PM » |
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I feel like I want to play timed sessions of this game. Like, see how far I can get in X amount of seconds, and see how many points I can get in X amount of seconds. The seemingly infinite playtime kinda bores me after awhile and I feel like if it were segmented out into play sessions I would be a lot more addicted to it than I already am.
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TheDustin
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« Reply #21 on: February 19, 2010, 02:11:42 PM » |
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I think timed sessions would be a fine addition as well; I thought the distance one was similar till I hit the checkpoint and was given further distance. If you have a finite constraint it'd be even more addicting.
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #22 on: February 19, 2010, 03:14:49 PM » |
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2 minute Timed Sessions would be great for the iPhone version.
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NMcCoy
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« Reply #23 on: February 19, 2010, 03:42:21 PM » |
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Time Attack is in fact a two-minute, no-checkpoint game. Were you wanting two-minute versions of the other modes as well? And given how thoroughly this game has taken off already I am very seriously looking into an iPhone port at this point, so I thank you all for the encouragement.
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #24 on: February 19, 2010, 05:50:05 PM » |
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Time Attack is in fact a two-minute, no-checkpoint game. Were you wanting two-minute versions of the other modes as well? And given how thoroughly this game has taken off already I am very seriously looking into an iPhone port at this point, so I thank you all for the encouragement. Oh, okay. Time Attack didn't seem like it was describing that. I thought it was something like.... fastest time... to do something... I definitely want a time limit though on distance and bonuses separate though. Like a mode that is 2 minutes to go as far as I can, and a mode that's 2 minutes to get as many points as I can.
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Crackerblocks
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« Reply #25 on: February 19, 2010, 05:58:48 PM » |
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Just got 88735 in bonus mode. After struggling to break past 50k, I discovered the secret miracle of the pancake bonus. brilliant game. And given how thoroughly this game has taken off already I am very seriously looking into an iPhone port at this point, so I thank you all for the encouragement.
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ortoslon
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« Reply #26 on: February 20, 2010, 01:06:23 AM » |
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i think pancake bonus is too large and should be smaller than a sweet bonus (maybe 100?)
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NMcCoy
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« Reply #27 on: February 20, 2010, 01:59:36 AM » |
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Noted for if I revisit this game at some point. Keep in mind the sweet chain bonus keeps increasing, though, if you can keep the chain going.
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ortoslon
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« Reply #28 on: February 20, 2010, 02:38:30 AM » |
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yes but pancake boni are very easy to get
28K in Time Attack
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NMcCoy
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« Reply #29 on: February 20, 2010, 03:16:32 AM » |
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Wow, I'm thoroughly impressed. You've soundly trounced my high score there, to say the least.
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r.kachowski
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« Reply #30 on: February 20, 2010, 05:24:58 AM » |
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this is awesome. the particles and sfx really work together to make it feel fast and carefree i think the height indicator needs to be clearer though, it's hard to get a feel for how fast i'm falling from a great height and the pulsing circles throw me off
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X3N
Level 6
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« Reply #32 on: February 20, 2010, 09:01:41 PM » |
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Wonderful game! iPhone version, please Played some more, your game makes me smile. Seems like I got more pancake bonus than air-time bonus, though maybe this is intentional strategy: crash to score more points but slow down.. ohwait. If I was getting lots of "Sweet" chains, they would be worth more Any chance of widening the visible area, so we can predict more?
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« Last Edit: February 20, 2010, 09:31:22 PM by X3N »
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destiny is truth pre-op
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ortoslon
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« Reply #33 on: February 21, 2010, 05:19:31 AM » |
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silent version loads just as slow but runs smoother.
+1 to widescreen version
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X3N
Level 6
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« Reply #34 on: February 21, 2010, 02:13:02 PM » |
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Instead of widescreen or in addition, you could show a graph of the upcoming terrain. Anything to give more information to the player
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destiny is truth pre-op
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Zaphos
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« Reply #35 on: February 21, 2010, 08:53:29 PM » |
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silent version loads just as slow but runs smoother.
Hmm, are the sound files still in the 'data' folder? Even if you're not loading them, I think processing will still stick everything in the data folder in the jar file it generates, so that could be a reason it would load just as slow. Just a guess! edit: yeah, I checked and you have ~10.5 megs of sound files in game04_wavespark_nosound.jar under the data folder.
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« Last Edit: February 21, 2010, 08:57:45 PM by Zaphos »
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NMcCoy
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« Reply #36 on: February 21, 2010, 10:14:48 PM » |
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Huh. It left the files in the jar after I'd deleted them from the data folder. Fixed now. Thanks for the heads-up on that. Also, this game has gotten rather popular, apparently. Making me a little nervous to be honest.
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