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TIGSource ForumsCommunityDevLogsAqua Kitty - Milk Mine Defender (PlayStation Mobile and XBOX)
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Author Topic: Aqua Kitty - Milk Mine Defender (PlayStation Mobile and XBOX)  (Read 43825 times)
Dugan
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« Reply #180 on: October 22, 2012, 03:51:39 PM »

Great review from pocketgamer.  Beer!
I don't own a psvita, but i will surely play it when it will come out on pc. :D

Thanks mauz - I updated the games website with all the reviews I could find:
http://tikipod.com/aquakitty/

Later in the week I`ll retro post some old art, like the logo evolution for anyone who would like to see it.
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Dugan
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« Reply #181 on: October 24, 2012, 03:48:37 PM »

And here are some of the logos I went through:



it took some time to reach the end result.
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electric_cafe
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« Reply #182 on: November 19, 2012, 03:46:16 AM »

Hey dudes!

The official soundtrack is now available at http://electric-cafe.bandcamp.com/

Enjoy!
Mark
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Dugan
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« Reply #183 on: November 23, 2012, 04:52:11 PM »

Hey dudes!

The official soundtrack is now available at http://electric-cafe.bandcamp.com/

Enjoy!
Mark

Yep indeedy, please go check out Marks fantastic music for the game - and here is a piccy of some of the crew busily playing along:

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poe
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« Reply #184 on: November 23, 2012, 04:57:01 PM »

This definitely needs to be on Steam so I can give you my money Smiley
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Dugan
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« Reply #185 on: November 30, 2012, 05:17:48 PM »

This definitely needs to be on Steam so I can give you my money Smiley

Thanks poe - the greenlight system still feels a bit mysterious as to how far off we might be from being able to release on steam. Hopefully once we release a demo it will help, all the vita version reviews we have been getting are 8/10s or better Smiley
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secv
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« Reply #186 on: November 30, 2012, 07:31:13 PM »

Looks cool, I'd like to try it once it's on something I can play :/
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Dugan
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« Reply #187 on: January 01, 2013, 06:42:26 AM »

Looks cool, I'd like to try it once it's on something I can play :/

Should have pc / xbox versions done in the next few months - just nailing down what initial improvements we can make from the Vita version.

Meanwhile - happy new year everyone!

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Dugan
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« Reply #188 on: January 09, 2013, 03:10:29 PM »

Quick update - we got a really nice award from PSNstores, Best PSM game 2012!
http://www.psnstores.com/2013/01/psnstores-2012-game-of-the-year-awards/

In xbox version news, 2 player co-op mode is being coded in...
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InfiniteStateMachine
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« Reply #189 on: January 09, 2013, 03:16:50 PM »

oh man I am so stuck on the last world o_0
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Dugan
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« Reply #190 on: January 09, 2013, 03:28:09 PM »

oh man I am so stuck on the last world o_0

all I can suggest is to try different pickup choices. In some situations bombs work better than support kitties etc...
GOOD LUCK PILOT! Gentleman

(oh and try not to get shot of course)
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Hipshot
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« Reply #191 on: January 09, 2013, 03:37:28 PM »

And here are some of the logos I went through:



it took some time to reach the end result.

I remember I voted for this game on GL, just because I really like the style of the logo. Some of these old ones are awesome!
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ScaryPotato
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« Reply #192 on: January 15, 2013, 09:32:59 PM »

Quick update - we got a really nice award from PSNstores, Best PSM game 2012!
http://www.psnstores.com/2013/01/psnstores-2012-game-of-the-year-awards/

In xbox version news, 2 player co-op mode is being coded in...

That there is a sneaky little post, Dugan!

Congrats on the game of the year nod for PSN! Also, a game like this would be outstanding with two-player mode. Can't wait until I get a chance to play this gem:)
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InfiniteStateMachine
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« Reply #193 on: January 17, 2013, 06:35:29 AM »

oh man I am so stuck on the last world o_0

all I can suggest is to try different pickup choices. In some situations bombs work better than support kitties etc...
GOOD LUCK PILOT! Gentleman

(oh and try not to get shot of course)

definitely. I notice the bombs steadily ramp up in usefulness as the game gets harder. Nothing nicer than a well timed bomba Smiley
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Dugan
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« Reply #194 on: June 10, 2013, 12:58:40 PM »

super bump - we have now released the Xbox version! Under Xbox Live Indie Games.

And have a new xbox trailer to go with it. This version of the game has numerous enhancements including local 2 player CO-OP!







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ScaryPotato
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« Reply #195 on: June 11, 2013, 11:39:06 AM »

Wow, that's awesome news! Congrats on the XBox release (2 player mode would be tasty indeed!)

Is there any hope for us PC holdouts? Grin
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Dugan
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« Reply #196 on: June 11, 2013, 01:13:32 PM »

Wow, that's awesome news! Congrats on the XBox release (2 player mode would be tasty indeed!)

Is there any hope for us PC holdouts? Grin

Thanks! a pc version is ready - just need to look into where is best to sell it these days on pc. I`m a bit out of touch and only use steam myself.
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mrKaizen
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« Reply #197 on: June 19, 2013, 05:07:43 PM »

I'm waiting the pc version..
in the meantime, I'm listening to the OST  Hand Thumbs Up Left
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ScaryPotato
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« Reply #198 on: June 23, 2013, 08:58:44 AM »

Thanks! a pc version is ready - just need to look into where is best to sell it these days on pc. I`m a bit out of touch and only use steam myself.

I'd be more than happy to get a copy from anywhere, but if you were to sell it direct from your site, that would be preferred (that way you'd get all my money!). I imagine Steam would be better from an exposure point of view, and am pretty sure that just about any gaming site would be happy to add your game though!
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Miguelito
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« Reply #199 on: July 01, 2013, 01:20:59 PM »

This game is balls hard, holy crap.
Is there any legitimate proof you can beat the last level of the topmost world while saving everyone? I say there isn't. Yeah, I'm salty :<

Bile-spewing aside, the game is a joy to play and behold, thanks for this great work you did!
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