Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411670 Posts in 69397 Topics- by 58452 Members - Latest Member: homina

May 16, 2024, 02:59:48 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingQuick and easy Flash game
Pages: [1]
Print
Author Topic: Quick and easy Flash game  (Read 892 times)
Kassoon
Level 1
*



View Profile
« on: December 15, 2013, 04:25:07 PM »

Thanks!
« Last Edit: December 30, 2013, 09:56:52 AM by Kassoon » Logged
Ancient Account
Level 0
***


View Profile
« Reply #1 on: December 16, 2013, 04:19:40 AM »

Please write your password like this "CONSUME!" It took me time to realize that the '!' was part of the password.
Logged
twoeyedcyclops
Level 0
**


View Profile
« Reply #2 on: December 20, 2013, 10:27:15 AM »

I tried it and left some feedback. Overall I thought it was pretty cool but for me it felt a little slow, the speed you move at, the speed of the projectiles, the speed of the menus.

In my feedback, I forgot to mention that I did see a little bug. At the very beginning, when you press Start, the screen shakes, revealing a red background in the upper left corner of the screen.
Logged
Kassoon
Level 1
*



View Profile
« Reply #3 on: December 21, 2013, 11:28:06 AM »

Thanks a lot for the feedback!

I've made some changes based on the feedback you and others have made and updated it to the newest version.
Logged
richie
Level 0
**

the catalyst for change is a vending machine


View Profile WWW
« Reply #4 on: December 21, 2013, 01:17:20 PM »

I checked it out and left some feedback.  I like the feedback section in the web page.

Overall the game seems well built.  Agree with twoeyedcyclops that it felt a little slow. I think the projectile speed and movement feels pretty close, but the action on screen feels slow to develop. Would be nice to see more enemies and less hazards.  Would like to see the growing/eating mechanic played up a little more.

Good luck!
Logged

I do art, design and some code.
@pjchardt
pglinker
Level 0
**


View Profile
« Reply #5 on: December 21, 2013, 06:24:39 PM »

You've got some interesting things in there.  My feedback:

- Perhaps after a minute or so of playing the pace could be ramped up (as others have noted).
- Some of the images appear pixelated (notably the blue flames).
- I'd like the environment to feel less static
- The eating, smashing and shooting is a nice combination.
- The music feels like a good match for the game.

Best of luck!
Logged
PeteHuf
Level 0
***



View Profile WWW
« Reply #6 on: December 23, 2013, 02:46:00 AM »

I like the aesthetic, it feels like early Blizzard to me.

I was confused when my health bar didn't follow me when moving. For a while I thought maybe it was the health of what I hit.

I'm not sure if I should be shooting the little guys or eating them.

The music doesn't seem to fit to me. It seems to high-tech for the rest of the theme.

This is the kind of game I used to love to play when I had long build times. Smiley
Logged

Biodrome Devlog! Competitive exploration in procedural platformer adventure worlds.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic