Hi Matt
Your feedback was really really helpful! If showed me a lot of flaws and gave me good ideas for moving on.
Where it is now with the flamethrower and area burst (like sparks) blasters its a bit frustrating.
Weapon 2 -- it was meant as a defense weapon, but it's not functioning that ok and is just causing confusion so I will remove it for now until I think of something better.
-The bugs move about the same speed as your craft and move erratically. I ended up chasing bugs around more than fighting or eliminating them.
bugs have parametric speed... some might move much faster than you and some much slower. It depends on a job (level). Some levels (green-"affraid" bugs with higher speed) were meant that you have to chase them around, but I see that chasing is not the most fun, so I will make this minimal. The red bugs are "agressive" ones and you don't have to chase them, but they chase you.
-The current range is roughly equivalent to the blast radius of creatures you defeat. I got hit almost every time I did catch up and blast a bug.
Aha... this blast doesn't do any damage to you... it was just a visual effect of bug dying.. But I get the point... it really looks like you percieved it so I will change it!. You also gave me an idea of exploding bugs
-I could actually blast and run-down enemies with either although i spent a lot of time back-pedalling with the gatling blaster.
-The gatling feels like the standard gun. I wish i could start with it.
Does gatling mean machinegun? I don't know the word. You are correct.. it is the most standard weapon so it will be the starting weapon.
- What do you mean by back-pedaling?
A tiny thing but if you started the craft more centrally and give the player a moment to find himself before the enemies start it would pop out a bit more. I had to find 'me' every time I started a job and had to switch to a viable weapon. If dying was an issue the plants and bugs would get me every time.
Yes this was not yet well made... I fixed it allready now.. when you start you get a message "choose you incoming position" and you can just observe bugs run around. Then you click to some place and you appear there. This is also because sometimes applet starts but the page is still loading so it's all unresponsive and bugs attack you in the meantime... I will make it so that you can chage weapons at this time before engaging (this is not yet done).
-The town layout is very spartan.
Yes, well it's a start... I hope to get this buildings active and then add some new ones. Right now they are all "closed".. what a coincidence
-I enjoyed the short interactions with your NPCs.
Great... Otherwise now dialogs are just hardcoded ... I plan to make it more programatic and more interactive.
-The blue dots to continue the conversation aren't very intuitive though. I was merely clicking around and found conversation by accident, which was nice in its own way.
Aha.. good point... I will think of something more obvious to click at.
I think this will be fun with implemented content.
Thanks, I hope so too. I improved things a little yesterday.. now you get to die in game, you have this "select your incoming...", you get money when you finish the job, you can heal yourself afterwards at home...
Jobs are still very unbalanced (money/difficulty..)
Thanks a LOT for your feeback Matt!