WIP: Project Trinity Hi Hi, I'm new here.. and have been working on a game idea on and off for about a year.. and recently thrown all my focus into it for the last few months.
I'd like to show "Project: Trinity" (working title) to TIGsource.. for feed back and to see if the idea has any traction.
About MyselfI'm a graphic designer/web developer by trade but Ive always wanted to make a game.. though it took a while for me to decide to use Unity due to the fact that learning C# felt scary. But after looking at the possible results of the software, I decided to jump in and suck it up. I'm still learning but so far nothing has exploded...yet.
My GameI have a bunch of video game ideas, but I thought as I'm still a beginner I would start off with something a bit simple... This game is a simple idea I am aiming towards mobile, tablet and desktop users. It is based around the concept of being able to get results in a short amount of time...ie on the way to work, waiting for a bus/train or when waiting for your friends to login for a game of League of Legends, GTA Online or whatever you're playing.
The story so far is very simple, its a fantasy setting where "good" and "evil" battled. "Good" succeeds in sealing "evil" but in doing so splits into 5 dragons that govern the rules of the world, the earth, the sky, the sea, the beginning(life), the end(death). The act of sealing "evil" is not perfect and the by product of such a process is what creates the worlds unnatural creatures such as undead, golems, elementals etc.
GameplayYou control a team of 3 characters based around the holy trinity idea. A tank, a healer and a Damage dealer.
The general idea of the game is a cross between real time Boss fights similar to Final Fantasy, and the gear farming of MMOs and Diablo...
Though the gear is limited to weapons and accessories.
Each character has 4 skill slots, these skills are determined by the weapons you currently have equipped.
Each weapon has 3 skills attached to it and possibly a passive but no stat increases... stat buffs can only be obtained by performing a skill or from a passive.
Equipping a weapon will change these 3 skills on a character (the 4th is a slot that you can equip any skill you've "learned")... and the same weapon has a chance to have different skills attached to it.. Similar to the random Stat system for Diablo weapons.
Accessories only have passive buffs that effect the game rules or provide a small stat altering buff.
The main aim of the game is to defeat bosses around the world in order to get different gear that will change the way your team works.
Combat at the moment is quite fast paced, you spend action points to perform skills and some actions, these action points regenerate over a short period of time per character.
Each boss requires different tactics and team set ups in order to defeat them within the time limit.
There's a little more going on but for now this is a basic outline.
I'm still working on the sprites for the other 2 characters so they aren't visible yet....Also have a bunch of animations, art and coding to do... but a lot of the back end core stuff is working relatively well.
That's it for now, I'll do my best to update this on a weekly basis.
Thanks for the read.