Thank you for all the feedback! It's very much appreciated.
Right, introductions, I apologize. My name's Patrick Richardson. I'm currently in the military, but I've been interested in game development ever since I was a teen. Now delving into something more serious such as Unity. I have no formal background in programming except that of visual basic and basic in highschool, most is self taught.
@John: Are you suggesting that I use a more 8bit sound for the overall game to fit with the theme of the music? I don't know how that will turn out but there's no sense in trying. Believe it or not i did tone down the difficulty. What I was thinking to help ease the learning curve is to provide a tutorial, which I forgot to mention was planned. Let me know what you think!
@Allen: A lot of my friends complain about the sensitivity too, which is why I said I will be adding the option to adjust the sensitivity. I do not understand, however, how the tilting can be confusing. Pulling your mouse towards me would make the cube tilt towards me, moving the mouse to the right, tilts the cube to the right, etc. What can I do to make this easier for the public (Besides sensitivity as that is addressed)? Thanks!
@Firmitas: There is an option to toggle the camera angle to top-down as you suggested in game. If you look to the right of the screen it shows the picture of a camera and a picture of the "C" key. Pressing that will allow you to go from your current angle to top down, and back. Thanks for the feedback and I'm glad you enjoyed what you played!
Again thanks guys for all the input, it's always helpful. I don't want to make the game too easy, though we don't want it to be impossible either. As you can see in the video though, with time and practice you can get pretty decent. I'd appreciate if anyone had any more suggestions I can work with, that would be great
Thanks for your time.