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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Xoda Rap
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Author Topic: Indie Brawl: Xoda Rap  (Read 104408 times)
Codestar
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« Reply #320 on: December 31, 2009, 10:09:23 AM »

I like the animation, only thing that bugs me is her head.
I needs to rotate with her body when she's throwing.

also, random white line on belly.
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MarshmallowOnTop
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« Reply #321 on: December 31, 2009, 01:08:24 PM »

this better?



and for the white line: i forgot to color it Tongue
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Soulliard
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« Reply #322 on: December 31, 2009, 02:13:56 PM »

That looks good to me.
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Widget
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« Reply #323 on: December 31, 2009, 04:46:32 PM »

Holy whossnames! Nice entrance to the forums xD
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JMickle
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« Reply #324 on: December 31, 2009, 04:50:56 PM »

Holy whossnames! Nice entrance to the forums xD
you must have missed ardentsideburn then Tongue
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MarshmallowOnTop
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« Reply #325 on: December 31, 2009, 06:27:01 PM »

so he was the one making iji?
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MarshmallowOnTop
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« Reply #326 on: December 31, 2009, 09:29:27 PM »

standard atk?


slower


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William Broom
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« Reply #327 on: December 31, 2009, 11:16:39 PM »

That attack sequence looks great. The motion is very dynamic. The only thing I would change is that it seems to lack impact. It's kind of like she's just gesturing with her fists rather than punching. I don't know if this would work, but you could try reducing the number of frames in the actual punching motion, but freeze for a moment at the end of the punch.
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Logabob
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« Reply #328 on: January 01, 2010, 09:23:14 AM »

Aren't there usually motion blurs to accentuate attacks? Thus creating a greater sense of momentum?

I dunno if that would meet Broom's criticism. Then again, I didn't find there to be anything wrong with the animation, good work  Hand Thumbs Up Right
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MarshmallowOnTop
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« Reply #329 on: January 01, 2010, 10:51:09 AM »

well i took the 2nd frame and it look like this

with motion blur
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godsavant
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« Reply #330 on: January 01, 2010, 10:52:27 AM »

YES.

EDIT: With motion blur, of course. This man is an absolute beast. Where are all these manbaby pixelheads coming from?
« Last Edit: January 01, 2010, 10:55:33 AM by godsavant » Logged
Logabob
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« Reply #331 on: January 01, 2010, 10:53:56 AM »

Yup  Hand Thumbs Up Right

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William Broom
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« Reply #332 on: January 01, 2010, 07:36:30 PM »

Ah, that looks much better now  Hand Thumbs Up Right
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mokesmoe
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« Reply #333 on: January 02, 2010, 01:51:59 AM »

It looks great, but her other hand just skips from one point to another. You could make it move less, or add a small bit of motion blur.
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MarshmallowOnTop
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« Reply #334 on: January 02, 2010, 08:48:21 AM »

i dont know if adding soe motion blur to the other hand is a good idea
it would be weird,
so this one does'nt move

and this one,i add an other frame to it


oh and how about the 2 other attacks?
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MarshmallowOnTop
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« Reply #335 on: January 02, 2010, 12:25:01 PM »

hurt?
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William Broom
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« Reply #336 on: January 02, 2010, 08:28:53 PM »

The hurt sprite looks really good.

As for the other two attack sprites, it would be cool if you could give them some more impact like you did with the first punch.
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Rostiger
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« Reply #337 on: January 03, 2010, 12:29:25 AM »

Nice sprites Marshmallow, good to see more people contribute again!
For the punching, I actually prefer this one the most:


It has the most power and speed and with the exeption of her back hand it looks rather perfect. But since edits say more than words:



Also when Xoda is hurt, her feet shouldn't touch the ground:



By the way, when you outline the sprites, be careful to stick with the 2px black outline where possible - sometimes it needs to be thinner (around dark edges or thin peripherals, like Xodas hair), but most of the time your should consequently stick with the routine.

Anyway, keep up the good work - I'm looking forward to a finished Xoda!  Gentleman
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Clemens Scott
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« Reply #338 on: January 03, 2010, 09:25:10 AM »

thk for the edit rostiger(i see u arrange the hair too) but i still find it wierd about the motion blur on the second hand(look like a finger or she atk with the 2 hands) or it just me.
and is there a easy way to count pixel for the outline?

anyway how is this william broom?

i just add some motion blur and took out a frame too add speed
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Rostiger
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« Reply #339 on: January 03, 2010, 09:33:55 AM »

Hehe, yeah, now that you mention it the motiobn blur on the back hand looks a bit as if she was showing the finger. Smiley
Feel free to make the blur a bit wider so it uses the width of the whole hand. If the majority decides agains the motions blur, I can also take it out completely.
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Clemens Scott
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