Jared C
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« Reply #40 on: April 11, 2009, 11:32:00 AM » |
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Damn, this is great! Too bad you won't be finishing it.
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andy wolff
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« Reply #41 on: April 11, 2009, 01:05:14 PM » |
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today i worked on a game i started a day or two ago
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« Last Edit: April 11, 2009, 03:38:11 PM by Andy Wolff »
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Stwelin
Level 1
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« Reply #42 on: April 11, 2009, 04:51:33 PM » |
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today i worked on a game i started a day or two ago very interesting. Hm. I am curious about the game mechanics. The projectiles sticking in the walls and whatnot. Can't wait to see the demon sprite incorporated.
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FishyBoy
Level 7
Make like a tree and get the hell out of here
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« Reply #43 on: April 11, 2009, 07:30:13 PM » |
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today i worked on a game i started a day or two ago It's really cool! The demons take a bit long to kill. It'd be neat if you could stand on your projectile things. It'd also be really cool if the damage done increased exponentially based on how many are detonating at once. It would add a lot if you had to try and stick as many bullets into the enemy/ground as possible before you set it off.
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andy wolff
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« Reply #44 on: April 11, 2009, 09:42:54 PM » |
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today i worked on a game i started a day or two ago It's really cool! The demons take a bit long to kill. It'd be neat if you could stand on your projectile things. It'd also be really cool if the damage done increased exponentially based on how many are detonating at once. It would add a lot if you had to try and stick as many bullets into the enemy/ground as possible before you set it off. thanks! i've actually done that chain attack type thing already, as it was the plan from the start. standing on your projectiles would be kinda cool, but it wouldn't be very easily playable i think
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Xion
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« Reply #45 on: April 11, 2009, 09:51:08 PM » |
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The demons take a bit long to kill.
what demons?
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Mipe
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« Reply #46 on: April 11, 2009, 10:46:11 PM » |
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The demons take a bit long to kill.
what demons? John, you are the demons.
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Xion
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« Reply #47 on: April 11, 2009, 11:53:20 PM » |
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no... No...! NOOOO!!!!
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Simon Andersson
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« Reply #48 on: April 12, 2009, 04:44:59 AM » |
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... and then john was a zombie.
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FishyBoy
Level 7
Make like a tree and get the hell out of here
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« Reply #49 on: April 12, 2009, 06:12:27 AM » |
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Andy changed the download link! Villainy!
The new demo is also pretty cool.
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I_smell
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« Reply #50 on: April 12, 2009, 05:15:16 PM » |
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I like the domino effect that shooting spikes will cause nearby spikes to explode. I can't think of a scenario where that would be useful though. Today I created another boss animation. And I better stop participating in this thread because knowing me I'll slowly reveal the whole game.
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Captain_404
Guest
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« Reply #51 on: April 12, 2009, 05:42:27 PM » |
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Today I created a little bit of code that renders what a 2 dimensional environment might look like if it could be seen in three dimensions. Think flatland. This is a big step for me, as I built it from scratch with no knowledge of how to build a working 3D engine. Given, it's not full 3d, but the principles are similar... I think. Move the mouse to navigate the maze, in the right-hand corner is a first-person, 360 degree view. http://ian.janasnyder.com/2D.htmlsource! var map = [[1,1,1,1,1], [0,0,0,0,0], [0,0,1,0,1], [0,0,0,0,0], [0,1,0,1,0]];
var walls = [];
var maxD = 550*550+400*400;
function drawMap() { for (y=0;y<map.length;y++) { for(x=0;x<map[y].length;x++){ if (map[y][x] == 1) { attachMovie("a","t"+x+"_"+y,_root.getNextHighestDepth()); _root["t"+x+"_"+y]._x = x*20; _root["t"+x+"_"+y]._y = y*20; _root["t"+x+"_"+y].col = "0x"+random(10)+random(10)+random(10)+random(10)+random(10)+random(10); var c = new Color(_root["t"+x+"_"+y]); c.setRGB(_root["t"+x+"_"+y].col); walls.push(_root["t"+x+"_"+y]); } } } } drawMap();
var magic = 180/Math.PI; onEnterFrame = function() { removeMovieClip(s); createEmptyMovieClip("s",_root.getNextHighestDepth()); doF(walls,see); c.swapDepths(_root.getNextHighestDepth()); }
function doF(g,f) { for (var n=0;n<g.length;n++) { f(g[n]); } }
function see(ob) { var n0 = (_xmouse > ob._x+10); var n1 = (_ymouse > ob._y+10); var xd = _xmouse - (ob._x+10); var yd = _ymouse - (ob._y+10); var d = xd*xd+yd*yd; var ang = []; ang.push(getA(_xmouse,_ymouse,ob._x+20,ob._y)); ang.push(getA(_xmouse,_ymouse,ob._x,ob._y+20)); ang.push(getA(_xmouse,_ymouse,ob._x,ob._y)); ang.push(getA(_xmouse,_ymouse,ob._x+20,ob._y+20)); ang.sort(Array.NUMERIC); ang1 = ang[0]; ang2 = ang[3]; if (ang1-ang2 < -180) ang2 -= 360; else if (ang1-ang2 > 180) ang2 += 360; s.attachMovie("b","b"+d,maxD-d); s["b"+d]._x = ang1 + 172; s["b"+d]._y = 284; s["b"+d]._xscale = ang2-ang1; var c = new Color(s["b"+d]); c.setRGB(ob.col); if (ang2 > 360) { ang1 -= 360; ang2 -= 360; s.attachMovie("b","b"+d,maxD-d); s["b"+d]._x = ang1 + 172; s["b"+d]._y = 284; s["b"+d]._xscale = ang2-ang1; var c = new Color(s["b"+d]); c.setRGB(ob.col); } else if (ang2 < 0) { ang1 += 360; ang2 += 360; s.attachMovie("b","b"+d+"_2",maxD-d + 1); s["b"+d+"_2"]._x = ang1 + 172; s["b"+d+"_2"]._y = 284; s["b"+d+"_2"]._xscale = ang2-ang1; var c = new Color(s["b"+d+"_2"]); c.setRGB(ob.col); } }
function getA(x1,y1,x2,y2) { var xd = x2 - x1; var yd = y2 - y1; var r = Math.atan2(yd,xd)*magic - 90; if (r < 0) r += 360; return r; } In AS2-o-vision! I thought about making a game based on this for the cockpit compo, but told myself, "Nah! That's way to complex for you to finish right now!" Ironically, I made this in about an hour of free time tonight.
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« Last Edit: April 25, 2009, 11:31:52 AM by Captain_404 »
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Gold Cray
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« Reply #52 on: April 12, 2009, 07:02:23 PM » |
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For whom do you build your pyramid?
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Gold Cray
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« Reply #53 on: April 14, 2009, 08:56:21 PM » |
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Today I created a tool for making graphics for my video game. The next step is to learn how to make something that actually looks like a city of the future instead of just a bunch of random boxes.
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« Last Edit: August 05, 2009, 06:48:37 AM by Gold Cray »
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Choukou
Level 0
Amateur attempter
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« Reply #54 on: April 15, 2009, 07:09:13 AM » |
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Today I created an idea in my brainspace for an Interactive Fiction game. Now to learn Inform7...
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Languages known: 0 Languages attempted:...how many exist?
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increpare
Guest
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« Reply #55 on: April 15, 2009, 12:34:40 PM » |
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gc; i really really like that aesthetic. all crazy and dotmatrix
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Lynx
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« Reply #56 on: April 15, 2009, 01:02:45 PM » |
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The next step is to learn how to make something that actually looks like a city of the future instead of just a bunch of random boxes. Those are clearly not random boxes - it's a city on fire!
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Currently developing dot sneak - a minimalist stealth game
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it_is_coming
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« Reply #57 on: April 15, 2009, 10:04:48 PM » |
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I made a sprite I'm not usually good at arting, but this turned out pretty good.
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Kekskiller
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« Reply #58 on: April 17, 2009, 02:40:17 AM » |
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Gold Cray: That looks fucking awesome. Reminds me of an abstract roguelike concept. Josiah Tobin: Nice portraits, I like the second one more than the others. It's just more... sexy. The snaky eyes, you know...
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Hempuliā½
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« Reply #59 on: April 17, 2009, 10:20:46 AM » |
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Still working on this boss. Takes forever to do... Today I made those flying particles that it shoots.
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