Day 3Today, I:-Designed some stuff. I'll speak about this after I test it.
-Implemented a basic test enemy.
-Implemented hue 2x damage
-Added the custom font for the game
-Fixed some wonky characters
-Reduced the colors from 8 to 6 (some still looked the same)
-Added chunks again. They give you score.
-Made a score counter
-Added the nice backgrounds.
-Figured out what calms me for making games.
-Made more of that playlist. It really helps. I've added super meat boy, jamestown, and shank OSTs.
Tomorrow, I want to:-Add the other enemies
-Finish off the other minor things on the todo list (including graphic redesign, various tweaks, commenting all the code)
Very successful day.
Here's my design idea:
I will make chunks have a single hue. When you collect, say, 20 of each color, you can enter something I like to call "huephoria" (at least in my notes and sketches). This makes you go crazy and shoot lots of stuff for massive score bonus. Something like that. You'll shift from whatever you're at constantly to signify 2x damage for whatever you hit. However, to avoid a feedback loop, I will not let the enemies drop chunks.
Here's a build!:
You can play here:
http://dl.dropbox.com/u/9942053/Neon%20Strikers.zipWASD to move
Left click to shoot
To change hues:
-Press and hold right mouse button
-Aim mouse in the direction of the desired hue
-Release
I've made the hues snap, as per Chris Pavia's suggestion, so I'd like some feedback on how it works so far. I think it's a lot easier.