drChengele
Level 2
if (status = UNDER_ATTACK) launch_nukes();
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« Reply #100 on: April 02, 2011, 09:29:09 AM » |
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After a crushing week at work and very few things done over the past few days, I'm gonna have to shift into overdrive and work all weekend to try and meet my goal. Feels good man.
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PraetorCurrently working on : tactical battles.
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Theophilus
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« Reply #101 on: April 02, 2011, 10:03:46 AM » |
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Hey guys. I hope your goals are coming along nicely.
As for me... Drawing them to the screen is pretty simple. I think I will be done in an hour or two. I'll try to get the whole HUD done today.
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Inane
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« Reply #102 on: April 03, 2011, 12:46:29 AM » |
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Uugh, this game has been pissing me off since I started working on it and immediately failed my first goal in this thread, but I know once I get through all the basic stuff it will be mecha easy.
So, new goal: By April 13 Implement all enemies, summons, and at least a few spell thangers.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Hempuli‽
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« Reply #103 on: April 03, 2011, 01:33:07 AM » |
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Now I need the same for mid-run and jumping...
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Martoon
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« Reply #104 on: April 03, 2011, 05:40:00 AM » |
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Uugh, this game has been pissing me off since I started working on it and immediately failed my first goal in this thread, but I know once I get through all the basic stuff it will be mecha easy.
So, new goal: By April 13 Implement all enemies, summons, and at least a few spell thangers.
This time, you'll nail it.
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Theophilus
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« Reply #105 on: April 03, 2011, 07:01:23 AM » |
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Finished my goal! Health and armor bars are complete. I didn't do the whole HUD, because I was adding slidable crates into my game. ^_^ They're still pretty ruint though.
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antymattar
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« Reply #106 on: April 03, 2011, 07:12:17 AM » |
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Finished my goal! Health and armor bars are complete. I didn't do the whole HUD, because I was adding slidable crates into my game. ^_^ They're still pretty ruint though.
What kind of game are you making?
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Theophilus
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« Reply #107 on: April 03, 2011, 09:30:52 AM » |
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Finished my goal! Health and armor bars are complete. I didn't do the whole HUD, because I was adding slidable crates into my game. ^_^ They're still pretty ruint though.
What kind of game are you making? Just a TDS engine. I'll make a game out of it, though, eventually. I might port it to FlashPunk as well.
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Hempuli‽
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« Reply #108 on: April 03, 2011, 09:59:16 AM » |
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Ok, I'm done! I did the swinging a bit differently so I can't provide a gif now, but it works rather well. For once I'm happy with my special effects.
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drChengele
Level 2
if (status = UNDER_ATTACK) launch_nukes();
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« Reply #109 on: April 04, 2011, 11:29:57 AM » |
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Aaaaaaaaand.... FAILED! While technically the deadline date hasn't expired yet (I was going to try to buy some time by timezone excuses and how when I said 4/4/2011 I meant in base 16 so it was really meant to mean April 4th 8209A.D.), and it would have been very exhilarating to race to the finish, I just decided to pull a major change in how planets work and are colonized in my game which completely negates any slim chance of me finishing in time for midnight. Here's what I've done: - have a working camera - CHECK!- background - CHECK!- star systems - CHECK!- planets - CHECK! - but decided to rework - fleets - NOPE- persons - NOPE (emperor is done, but he is a special case. - empires - CHECK!- and passage of time - CHECK!Screenshot: Doesn't look like much, but porting graphics is secondary to code functionality for now. Looking back, it is great that I managed to do this much while still maintaining a day job and other hobbies. I also coded in some additional stuff not on the list - such as Species, Modifiers (it's how stuff affects stuff in the game, such as technologies, traits, skills etc.), resources and resource pools, the emperor, etc. So I've been really productive! Real interesting thing is that I have really enjoyed setting a goal in this thread and pursuing it, it did me good. So (head suitably bowed in shame) I would like to set my next deadline and raise the bar just a bit. Two more weeks - April 18th 2011. To finish : - moving fleets with commands and ships - troops and armies - persons / agents - and in addition, the new planetary region/slot/population system. - tappable resources on planetary regions
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PraetorCurrently working on : tactical battles.
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Martoon
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« Reply #110 on: April 04, 2011, 11:46:32 AM » |
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Been working on how keyframes and controls are stored and accessed in the timeline, and how those read/write to/from the time entities. Once that's stable, ship controls should be pretty quick.
So, once again, ship rotation/thrust controls in Time Commander prototype. Deadline: 4/11
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Theophilus
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« Reply #111 on: April 05, 2011, 04:35:07 PM » |
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I have a quick goal for myself tonight. I've been using AS3 + FlashPunk, so this is pretty foreign.
Checklist of goals to finish, really. -Weapon array -Weapon switching -Shooting -Graphics for respective weapon.
Deadline? 4 hours. That's right.
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Taugeshtu
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« Reply #112 on: April 06, 2011, 07:24:18 AM » |
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There...Goal:Playable demo. Checklist: - Finishing of decoration (scale, export, UVs); - Lightmap baking (it just takes time...); - Part-by-part decoration assembling after quest done; - New Sizif quest (play with ball); - Moral Blocks quest (break them down); - Color changer training-1 quest; - Color changer training-2 quest; - Speed up desigion making quest; - Improve inactive parts visualisation; Proof-way:"Downloadable playable executable!"... Brrr, some sort of spell)) Deadline:Before 19 march begins in my time zone (GMT +3). Additional achivements: (+ if done before deadline) - Create 3d model for "section 4-A-3 space station 'Zefira' "; - Lightmap it; - Finish freaking mini-game (signal visualisation + timer block + design some panels); - Add (sprites + scripts + 3d container) "crowd"; - Add (3d model + scripts) "police bots"; - Add sneak ability; - Add 'Zefira' quests (record Matt's calls, some hack goals);
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« Last Edit: April 06, 2011, 10:24:23 AM by Taugeshtu »
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We LOVE you. We MADE you.
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Theophilus
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« Reply #113 on: April 06, 2011, 02:40:02 PM » |
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It's a fail for me. I couldn't do it! I had some stuff to do. :< Good luck everyone else!
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Martoon
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« Reply #114 on: April 06, 2011, 03:36:13 PM » |
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Deadline: Before 19 march begins in my time zone (GMT +3).
I'm assuming you meant April 19. Let me know if you intended something else.
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Taugeshtu
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« Reply #115 on: April 07, 2011, 12:38:26 AM » |
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I'm assuming you meant April 19. Right) I've lost sense of time >.<
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We LOVE you. We MADE you.
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centerorbit
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« Reply #116 on: April 11, 2011, 12:07:45 PM » |
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I really like this idea... so here is my project: A publicly useable version of my website. Goal:- Picture uploading
- User posting
- Point award system
- Comments
- Readings
- Feedback
- Voting
- Easy login
- Email system
- abuse flags
Proof-way:Deadline:- Before Easter 2011 (which is April 24th, I think)
Additional achivements:- Abuse handling system
- User account managment
- Delete pictures
- Gallery
- Multi-account association
- Easy webcam uploading
- Admin Page
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« Last Edit: April 18, 2011, 10:52:11 AM by centerorbit »
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Martoon
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« Reply #117 on: April 11, 2011, 12:10:13 PM » |
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I really like this idea... so here is my project: A publicly useable version of my website.
Heya, Andy. And if you miss your deadline, I can point and laugh at you in person when I come into the office.
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« Last Edit: April 11, 2011, 12:20:08 PM by Martoon »
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Martoon
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« Reply #118 on: April 11, 2011, 12:19:28 PM » |
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Okay, once again, I've failed the thread, but the thread has not failed me. I didn't get ship controls working in Time Commander yet, but the accountability got me working on it quite a bit. The prototype so far has been hacked together (I'm using the "find the fun" methodology of prototyping), and I knew at some point I'd need to back up and re-engineer it a bit after discovering what needs to be covered with the first draft prototype. Well, I've reached that point. Storing physics keyframes and control frames in a timeline and modifying and resimulating them from an arbitrary point forward (while simultaneously displaying from the keyframes) is pretty complex, and what I have now is ridden with problems when trying to modify control frames.
So, my goal for next Monday (the 18th) is to start the prototype from scratch (using my existing code for reference) and at least get up to displaying stuff from the timeline.
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« Last Edit: April 11, 2011, 12:28:12 PM by Martoon »
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Inane
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« Reply #119 on: April 13, 2011, 11:36:30 PM » |
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Oh, I thought the deadline I set was for the 15th. Failed, I guess, but I'm pretty close Might make what I thought my deadline was.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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