Chris Polus
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« Reply #140 on: July 21, 2013, 02:31:31 PM » |
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Phu, another week full of work done. AI is again the main topic in this week's dev diary. Still not perfect, but better than last week. - Sarahul communicate between each other during combat.
- Sarahul have alarm mechanisms that alarm other Sarahul. See how it works and how they use it.
- You can disarm the alarm mechanisms.
- Introduction of the shielded Sarahul warrior. New and improved Sarahul model.
- Learn about the behaviour of the shielded Sarahul warrior.
- Son of Nor forums are live! Go there now and register!
- As always, please vote for us on Steam Greenlight. This is very important to us.
>> Vote for us on Greenlight. Thanks!
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Chris Polus
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« Reply #141 on: July 29, 2013, 01:14:48 AM » |
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And we have a new dev diary for this week! And yes, I'm also wondering why the titles of the dev diaries are so strange ¯\_(ツ)_/¯ In this week's dev diary we talk about: - Julian seriously discovered he can change fonts for the intro to make it look more techie, since he's the tech guy...
- Things can now burn. We show a Sarahul tent that gets burned to the ground after treated with fire magic.
- The player character now has all animations, no more sliding on the ground when levitating rocks and moving.
- Jason heavily improved the fire particle effect. When rocks get enhanced with fire, it now looks so much better!
- Sarahul are still a little dumb, they kill each other
- Throwing a burning object now looks like a cool comet
- Julian shows how to disarm a Sarahul alarm trigger with a fire enhanced rock.
- Close-up rendering of a Sarahul sword.
- We show the Sarahul arch mage boss - I think for the first time.
- We completely re-designed the temples in Son of Nor. They always looked a bit too alien for the world of Son of Nor. Daniel sat down and drew new concepts for them, re-imagined. And we're very happy how this turned out. The new temples look much more integrated into the world, ancient, with carvings in the stone.
- Julian gives you an in-depth tour of the fire temple camp level we're working on. Enjoy!
>> Vote for us on Greenlight. Thanks! >> Join our forums and get into the discussion.
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Peregrinus
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« Reply #143 on: August 10, 2013, 06:35:24 PM » |
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Hey Chris, I've been away from the forum for a while now, just came by to say I'm glad your project carried on! It's looking great now :D Wish you all the success for the next step!
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Chris Polus
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« Reply #144 on: August 11, 2013, 12:49:11 AM » |
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Hey Peregrinus! Thanks for the uplifting feedback. From an internal point of view I think the progress is OK. I wish it would be a tad faster. But I think everybody underestimates how long it takes to make anything in a game Thanks again.
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Chris Polus
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« Reply #145 on: August 11, 2013, 12:51:51 AM » |
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We're still working on the fire temple and I think we can show some solid progress again this week. Although 2 people have been away the past 2 weeks. I guess that's the advantage of having a bigger team. - We added ambient sounds: howling wind, dark wind, broadleaf trees, water sloshing, fireplace and torch sounds.
- There’s a new tutorial system we’re experimenting with.
- You can pick apart special basalt columns.
- The whole fire temple level was beautified further: we added trees, shrubs, little rocks and foliage.
- Pottery is now destructible, too!
- Jason improved SFX: wood barrier dissolves nicely in little pieces, wind triggers a dust cloud and flying pieces.
- Sarahul now move if they don’t have a line of sight and continue shooting if the player is close to them. Unlike last week where they just stopped shooting.
- Get into the discussion and join our forum: http://forum.sonofnor.com
- And please vote for us on Steam Greenlight! It’s very important to us! http://bit.ly/SonOnSteam
>> Vote for us on Greenlight. Thanks! >> Join our forums and get into the discussion.
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Chris Polus
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« Reply #147 on: August 25, 2013, 10:36:41 AM » |
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Mike created some great music and there are great screenshots of behind the scenes stuff. - I was at demodays 2013 in Olten, Switzerland over the weekend, Julian was in Cologne at gamescom 2013 the whole week, showing off Son of Nor!
- New temple concepts get realized, Daniel concepted a temple entrance, Sini started working on it.
- New enemy type, more specifically a new type of Sarahul: Sarahul Seer. Daniel drew the concept, Adrian modeled and textured it. Ready for animation.
- Our big enemy the sand dragon also got into the next stage. Concepts were finished by Daniel and Adrian was looking forward to model this guy for a long tome now! We show new pictures of the progress.
- Daniel is about to finish yet another concept of a woman. She'll play a very important role in the game but we won't disclose what role exactly at this point in time.
- Julian teased our first piece of music last week. In this dev diary I give this first track the spotlight it deserves. Credits for the music go to our composer Mike!
- Get into the discussion and join our forum: http://forum.sonofnor.com
- And please vote for us on Steam Greenlight! It’s very important to us: http://bit.ly/SonOnSteam
>> Vote for us on Greenlight. Thanks! >> Join our forums and get into the discussion.
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Chris Polus
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« Reply #148 on: August 28, 2013, 09:24:52 AM » |
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We have 2 huge reasons to celebrate today! We've been greenlit today! Son of Nor is coming to Steam! After our successful Kickstarter this is a huge dream come true! Thank you everybody for your votes. We're all smiling right now, talking about it in our perma Google Hangout. Then, a few minutes later, we're watching the Unite 2013 keynote live, as Unity streams their event with YouTube On Air. And what logo do we spot in their keynote starting screen? Son of Nor was on of the games featured in that screen. A huge acknowledgement for us. I'm going to grab a bottle of champagne now, be back later. And thanks again for all your support! Without all the help we've been getting during the last year it wouldn't have worked out like that at all!
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Franklin's Ghost
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« Reply #149 on: August 29, 2013, 06:38:25 AM » |
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Congratulations and definitely well deserved
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Peregrinus
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« Reply #150 on: August 30, 2013, 07:04:03 PM » |
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Wow that is awesome! Congratulation indeed! Félicitation à vous tous! :D
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Chris Polus
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« Reply #151 on: September 01, 2013, 06:51:09 AM » |
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Hehe, thanks Franklins Ghost and Peregrinus! Merci à toi! And we don't stop. Pumped we're going into the next week. Behind the scenes we keep optimizing the terraforming algorithm. We’re trying to get it multithreaded, which isn't always working, as you'll see. - The new “please vote for us” banner that we wanted to sport this week is now obsolete. The banner is sad, but we’re happy!
- Tobi is back! He was one of the early team members of stillalive. Then he submerged in university duties but got back recently. He is working on optimizing the terraforming algorithm and making it multithreaded. It should bring a nice performance boost! But such a process is not without bugs. It proves difficult getting multithreading under control. Especially with the terrain that's a very substantial part of the game. Some optimizations didn’t yield the wanted result.
- Telekinesis was greatly optimized in its usability. Picked up rocks no longer block your line of sight and get automatically placed beside you instead of in front..
- Placing objects in exact positions for puzzles is still possible by sensing what the player’s intentions are.
- Tearing out rocks from walls doesn’t feel easy. We introduced a resistance that pulls you back and you really need to tear out the rock with force.
- Daniel drew a more detailed face of the mysterious women we showed you last week.
- We show a sneak peek of the Scarab Queen enemy. We’re still implementing it.
- Get into the discussion and join our forum: http://forum.sonofnor.com
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HyPer128
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« Reply #152 on: September 01, 2013, 09:35:32 AM » |
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This game looks fantastic, Congrats on a well produced game! great execution of your ideas. So inspirational.
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Chris Polus
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« Reply #153 on: September 01, 2013, 09:43:40 AM » |
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Thanks HyPer128. It's always good to hear!
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Chris Polus
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« Reply #157 on: September 30, 2013, 06:38:22 AM » |
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Chris Polus
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« Reply #158 on: October 06, 2013, 11:58:16 AM » |
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Pastywhite
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« Reply #159 on: October 06, 2013, 04:39:17 PM » |
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This looks really great so far. And yeah I agree with what one of the first commenters said. It's a really ambitious project so keep the faith alive and keep chugging away at it.
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