Is this better?
The HUD is hard to see, but I'm making a font with a black outline to avoid these type of scenarios.
As for my tools of trade:
Game Making Toolset - I use Stencyl 3.2, which is a game development toolset with a visual language (although it's possible to use typed code, too). It's based on OpenFL.
Graphics - Pixen, which is a pixel-art specific software for OSX, although I also use Pixelmator, an image manipulation software. I use the later time to time for more specific tasks, like for gradients/text.
Audio - BFXR (a retro sound effect generator) for most sound effects and Audacity, a freeware multi-platform audio editor, for audio treatment. I'm still undecided what my music making software will be.