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zalzane
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« Reply #2261 on: March 13, 2013, 11:00:09 PM » |
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bow down before glorious cannon
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Elliott D.
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« Reply #2262 on: March 14, 2013, 04:08:17 PM » |
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TheSnidr
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« Reply #2263 on: March 16, 2013, 02:23:56 AM » |
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Holy crap, how is that even possible Elliot D? :O I recently made my first 3D model: It's the main character from a game I'm casually tinkering with. I'm having trouble making his face more likeable though, especially the eyebrows are hard to get right. Any suggestions?
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Elliott D.
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« Reply #2264 on: March 16, 2013, 05:13:16 AM » |
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Pretty extreme, but this is the direction that works. Your face is maybe pinched in the middle which makes the pig read as self centered. Bigger eyes are easier to like, also bigger pupils in those eyes. I angled the brows to be sad/pathetic/helpless. Everyone likes pathetic and helpless right?
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:^)
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« Reply #2265 on: March 16, 2013, 10:12:01 PM » |
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i actually like his original better.
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TheSnidr
Level 1
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« Reply #2266 on: March 17, 2013, 05:16:19 AM » |
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Thanks! I'll try making his eyes bigger! I made another playable character by the way, say hi to Speedy: It's fun making these spherical animals. They may be simple, but they're quite challenging for a noob like me! EDIT: Made a shark as well!
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« Last Edit: March 17, 2013, 11:53:27 AM by TheSnidr »
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SolarLune
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« Reply #2268 on: March 17, 2013, 07:31:02 AM » |
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@TheSnidr - Hah, I like the style. Nice and simple. @Tennis - Awesome work as always. Crazy color scheme, too.
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Greg Game Man
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« Reply #2269 on: March 18, 2013, 06:43:03 AM » |
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looks like the greybox layout for a level in uncharted/asscreed. i like it
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Elliott D.
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« Reply #2270 on: March 19, 2013, 10:59:41 PM » |
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Made this guy tonight, about an hour and a half.
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sugarbeard
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« Reply #2271 on: March 20, 2013, 03:54:56 AM » |
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That's pretty badass Elliott! More skeletons should be wearing fur me thinks.
Half an hour? You're getting quick!
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Delko
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« Reply #2272 on: March 21, 2013, 05:50:10 PM » |
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lean
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« Reply #2274 on: March 22, 2013, 12:07:03 PM » |
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nice gun! though the in-game shading ruins the textures.
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Hamish
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« Reply #2275 on: March 22, 2013, 01:02:50 PM » |
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Beautiful man, really nice. Now let's have the rest of the eco system.
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Elliott D.
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« Reply #2276 on: March 22, 2013, 11:05:19 PM » |
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I'm doing the painting on a reduced but still high-poly model (around 100K, unwrapped and packed by hand) this will then be used to bake a colour map, which I will combine with several AO maps from the really high res one all baked onto the low res model. Painting is not done, he needs stripes and then I'll probably have a lot more details to put in.
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stickadtroja
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« Reply #2277 on: March 24, 2013, 01:18:44 PM » |
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nice stuff, but it needs more defenition of the muscles on the stomach to fit with the rest of the body. abs, ribs and a belly button. also why not genetalia? serously, if your going for something creppy, that would add a lot. im trying to practice on handpainting textures, so ive done somekind of fantasy knight, diffuse map only. kind of lowpoly too, 2200 tris. EDIT: changed size
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« Last Edit: March 25, 2013, 03:25:14 AM by stickadtroja »
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ANtY
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« Reply #2279 on: March 24, 2013, 02:55:15 PM » |
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nice stuff, but it needs more defenition of the muscles on the stomach to fit with the rest of the body. abs, ribs and a belly button. also why not genetalia? serously, if your going for something creppy, that would add a lot. im trying to practice on handpainting textures, so ive done somekind of fantasy knight, diffuse map only. kind of lowpoly too, 2200 tris. sorry for big picture, how do i resize? [img width=700]link[/img]
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« Last Edit: March 24, 2013, 04:31:41 PM by ANtY »
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