my notebook is broken so this game is postponed until i can retrieve the data from the hardrive. sorry.hey!
This is my devlog for
Killer Fetus for
nintendo Game Boy.
personal rant:so, months ago i bought a game boy usb smart card, and started doing some tests in GBDK. and then i let it sit there for a while... recently I started again.
anyway, i decided to make a thread to keep myself motivated as i learn and make progress on this project.About the game:-It's gonna be a short, one screen game where you fight a boss.
-your enemy is a giant deformed alien creature that cracks through the ceiling.
-Your objective is to kill it by shooting at it in a similar style to donkey kong 2.
spoilers below:-The enemy drops acid spit, and flying bugs that kill you on touch.
-As the game progresses, the enemy grows in size, and the amount of bugs released increases, as well as the horizontal range where it spits.
-As its size is greater, it's easier to hit it with your bullets. but it takes more shots to get to the next phase.
What I've done so far:-most tiles.
-some sprites.
-background mapping.
-player controls.
-enemy phase system.
-short intro where the enemy appears.
-sound FX system. (totally have to review sound in actual game boy)
To do:-enemy Ai: spits and flying bugs
-hit detection.
-actually program each phase.
-start screen/game over screen (already implemented. but i rather leave the graphic part for when i'm more done with the game).
-music.