Photon
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« Reply #5080 on: January 03, 2015, 08:45:43 PM » |
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Pre-official announcement thing~ Hopefully will get a devlog working soon...? I really like that pixel work you got going there.
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Rat Casket
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« Reply #5081 on: January 03, 2015, 10:27:55 PM » |
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Pre-official announcement thing~ Hopefully will get a devlog working soon...? is this CATAM or whatever the fuck
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Ellian
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« Reply #5082 on: January 04, 2015, 12:04:16 PM » |
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Pre-official announcement thing~ Hopefully will get a devlog working soon...? is this CATAM or whatever the fuck Someone figured it out. Yes it is.
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Urthvas Williamson
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« Reply #5083 on: January 05, 2015, 03:20:17 PM » |
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I love Screen Shot Saturday! A lot of people have been asking me how BoD is coming along and I just have to say great. I have decided to release new screeneys to show how far along the game has come. Press embargo on these screeneys will expire in 48 hours from now: These are in marvellouse 2560x1400 resolution!
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"I'm not gonna change into anything, Ty. I must take him on as a man. So the others realize they can stand up to him. Without fear." See the I.G.F. Announce trailer for BREATH OF THE DRAGON: See updates on the tumblr at: http://urthvas.tumblr.com
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jO
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« Reply #5084 on: January 09, 2015, 02:50:05 PM » |
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At last, our expedition reached the golden pyramid.
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koiwai
Level 1
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« Reply #5087 on: January 09, 2015, 10:42:23 PM » |
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This is my game Wanderers. Open world adventure roguelike. See [ Devlog], [ Github]. The game is normally for Linux, but I make Windows builds once in a while. This week, I added barter mechanics, markets, and merchants:
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SunWuKong
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« Reply #5088 on: January 10, 2015, 01:33:15 AM » |
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2015.01.10 Boss 101 Saturday UpdateTake a break and fly your kite in Boss 101. It's not all about bashing robots and saving the world. Chat it up with your buddy Steve as you soak in the rays. Maybe you’ll learn something. Also, remember to always live your dreams folks! -Tim We like you! Visit Us!Main Site | Boss 101 IndieDB | Facebook | Our subReddit | Twitter |
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DavidCaruso
YEEEAAAHHHHHH
Level 10
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« Reply #5089 on: January 10, 2015, 01:37:28 AM » |
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Here's some new level art for Steel Assault that we've made over these past few weeks:
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somin
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« Reply #5090 on: January 10, 2015, 02:24:05 AM » |
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yanimstudio
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« Reply #5091 on: January 10, 2015, 03:07:36 AM » |
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Beware the fire in the burning town! #screenshotsaturday from pre-alpha version #indiedev #gamedev #indiegame using unreal engine 4. Thank you and nice weekend!
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Christian Knudsen
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« Reply #5092 on: January 10, 2015, 06:24:43 AM » |
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Reached a big milestone in the development of Hidden Asset. It's no longer in pre-alpha!
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Duckbridge
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« Reply #5093 on: January 10, 2015, 06:24:57 AM » |
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Zarkonnen
Level 1
Games! Kittens! Wine!
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« Reply #5094 on: January 10, 2015, 06:25:03 AM » |
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Working on upgrading the UI for Airships: Conquer the Skies: Old UI chrome: New UI chrome, same code:
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EdFarage
Level 2
I can upload avatars
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« Reply #5095 on: January 10, 2015, 06:31:02 AM » |
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i like this, a lot uh... so... i guess i have to contriboot
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DocLogic
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« Reply #5096 on: January 10, 2015, 08:01:46 AM » |
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New ghost particles
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« Last Edit: January 29, 2015, 07:41:25 AM by DocLogic »
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aamatniekss
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« Reply #5097 on: January 10, 2015, 08:03:45 AM » |
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Working on Level select map.. Kinda hard!
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jiitype
Guest
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« Reply #5098 on: January 10, 2015, 08:33:22 AM » |
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Pehesse
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« Reply #5099 on: January 10, 2015, 08:41:03 AM » |
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First screenshot saturday of the new year! This time, it's about visual novel animations. The dialog is completely placeholder and just there to demonstrate and link the different states, to show how it "could" be.
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