Sokuaisushi
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« Reply #8800 on: July 30, 2017, 06:00:10 PM » |
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Screenshots from a new project I've started. Let me know what you think of the art style and design. Link in my signature to see the Devlog topic for my game. All art was done myself using GIMP, and the game was programmed by me in Unity using c#. Thanks for taking a look at my progress! Fighting lots of enemy drone ships Dodging enemy fire Neutral ships Not so neutral after you attack them Just some asteroids orbiting around a star This full screenshot is too big to reasonably post on a forums.
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Eyon
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« Reply #8801 on: August 01, 2017, 01:35:21 AM » |
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I'm upgrading the paintings a bit !
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Josh Bossie
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« Reply #8802 on: August 03, 2017, 06:33:23 PM » |
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Working on a new weather effect for Village Monsters - hail storm - and for whatever reason I got a ton of feedback on it. I guess hail really resonates with people...? Uh, anyway. Here's the 'final' look. Couldn't find a way to get them to bounce with GameMaker's particle system, so we'll have to settle for a crash landing
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Tinimations
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« Reply #8804 on: August 04, 2017, 04:34:48 PM » |
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Working on KlangMs tutorial!
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Sokuaisushi
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« Reply #8805 on: August 04, 2017, 06:45:47 PM » |
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Finished up the procedural nebula generator in The Void.
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POSTWORLD
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« Reply #8807 on: August 05, 2017, 09:28:19 AM » |
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Spidi
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« Reply #8808 on: August 05, 2017, 09:51:52 AM » |
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New I Am Overburdened unlock screens: Book of Monsters and Tome of Artifacts. Unlock detailed info about monsters/artifacts in the game after several kills/pickups (weaker ones need more).
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Thaumaturge
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« Reply #8809 on: August 05, 2017, 10:00:04 AM » |
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Some new eye emotions in Flotsam! Last one does look a bit fishy That is a lovely art-style, if I may say. ^_^
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DireLogomachist
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« Reply #8810 on: August 05, 2017, 01:53:57 PM » |
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Working on a little ASCII game
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Living and dying by Hanlon's Razor
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8811 on: August 05, 2017, 02:44:41 PM » |
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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tinyDino
Level 1
Rawr
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« Reply #8812 on: August 05, 2017, 04:08:47 PM » |
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New mini boss and a new zone we have been working on for The Ambassador
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Josh Bossie
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« Reply #8814 on: August 05, 2017, 09:11:59 PM » |
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A couple weeks ago I was testing new critter behaviors, and on a whim I used the player’s house for testing. It was then it hit me - wouldn’t it be cool if you could ‘tame’ critters as pets? Yesterday, I implemented that exact feature. Once you get the pet bowl (pictured here) you can tame any caught critter and attempt to domesticate them. Here’s a cute lil Coldsteel Hedgehog hanging out by the bed!
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Ian_A
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« Reply #8816 on: August 07, 2017, 01:57:39 PM » |
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CRIMSON KEEP - First Person Action Roguelite
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diest
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« Reply #8817 on: August 07, 2017, 04:18:26 PM » |
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Enemies can hurt the player now. Some new eye emotions in Flotsam! Last one does look a bit fishy Love the look of this!
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Josh Bossie
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« Reply #8818 on: August 09, 2017, 11:11:32 AM » |
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Working on a new beach area this week. Here's me kicking a beach ball around as the sun is setting
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