so updates abound in this new version.
Give it a Try! (3.34MB)
Added:
1. Merchants to sell goods
2. Enemies with Status effects
- Poisonous scorpions that lower your attack
- Bandits drop small potions
- goblin swordsman drop small elixirs giving your next attack a bonus.
3. and a
BOSSthere is still a lot to go before I have anything official that I can get some major testing on. I need to make you actually die when you reach 0, and I need to make the game have an ending when the boss is defeated. once that is in the engine is basically done and the game can just continue on. I am also dropping the Banish, its really useless I ever hardly need it, but I will add in something that reshuffles the deck, but it has a cool down timer, so you wont be able to use it all the time. I have also started working on a few other statuses. the next ones might be the minion, slime, bloodlust, and Shuffle.
Statusa monster status is displayed in the corner (eventually you will be able to tap the icon for a description). on their death you are given a status effect. killing another monster will remove that status effect back to normal, or whatever that monster has. so yes it is entirely possible to defeat a scorpion and have to fight the boss with -1 attack for the entire battle. you should have planned ahead.
the first card with a minion status will be the rat king. this deck will have no mice in it, on his death he will add a mouse card to the Deck. each time he is killed he adds another mouse to the deck. these basically will get in the way and have no mana value, they will just keep adding to the boss.
the next status will be the Slime. right now there will be several copies of most cards in a deck. there will only be one slime. each time you kill a slime another slime card is added in, until eventually the entire deck is overrun with them. these of course will only be used if you venture into the slime cave Dungeon.
next is Bloodlust, this will be a red drop to match the posion. in your next battle you will be given +1 Attack. this should help with any strong enemies in your way, especially if you can kill this monster, before facing the boss. Also remember that killing an enemy removes your status, it is entirely possible to weaken all 3 monsters while you have this status and then one shot them all afterwards.
Lastly is Shuffle, as I was testing I felt my self planning ahead a lot and what fun is planning ahead if it cant get ruined. shuffle will take the the three current cards get rid of them, reshuffle the decks and give you 3 new ones. so lets say your saving that monster with bloodlust for the boss, oops well now its gone. on the other hand if there is an enemy you wish to not fight, this shuffle would be great
CommentsI am really enjoying what I have so far. I want to keep working on this after I release it too, but I don't really know how I would keep the money coming in on it. What I am hoping is perhaps I can sell the initial flash on FGL and then take any money from that and invest it into android and IOS development. then use funds from those to continue updating all 3. I almost just want to create a kickstarter page so I can get enough for the development tools I will need.
all feedback is welcome and here are some specific questions.
1. how does the game feel challenge wise?
2. does any enemy feel to strong?
3. were you able to level up?
4. do the status make sense?
5. did you beat it first try?
6. what would keep you coming back?
7. are there to many enemies or not enough? do you just need more varieties in the statuses?
Edit: 8. is the slow healing over time (shown by your little heart filling up) needed? I don't think it is.the Music is not final, just something I grabbed from the
Assemblee Competition by Craig Stern so it wasn't so quiet.