Hi guys,
Two weeks ago I started a new project. I am combining tower defense with roguelike and strategy game elements to create a different type of game to be played on mobile devices. At this stage, no PC/MAC support, but that may change.
The game is currently called Raze: Universe -- but chances are that'll change.
You can download a windows demo engine and about 5 waves of enemies:
DOWNLOAD 13.6mbFew things:
- The aim of the game is to defend your space station
- Press (left) to move your ship around, it has a laser that will shoot at the closest enemy
- There is currently no game-over trigger if you lose your ship or your space station. Press 'R' to reset the room.
- Currently, only 2 enemy types. All defenders work 100%.
- There is no sound.
- There is a place holder for text on the 'first' ship type which shows what level the laser is (in increase, press L) -- this was a testing feature and uses global variables which will be upgraded through upgrade points which you gain through completing waves and bosses.
- A button on the bottom right hand side, is for a 'resource gatherer' - send him away (costs 1000 credits) and he'll return with a random amount of credits. But he is weak, and you need to time your launches well.
- 'K' increases your credits, used for debug purposes. I try to play as normal as possible.
- There are only 5 waves, each wave is randomized, but as there are only two enemies, you'll probably get the same lot a few times.
- There is currently no use for Upgrade Points at this point, but there well be soon.
- There will be strictly no IAP - I am not a fan.
- Price point will probably be arond the $4.99 (AUD, possibly like $3.50USD)
I am keen to get opinions and any bugs you find, it's taken about two weeks to get this far, and am happy with the result so far. I plan for this game to be hard, and fast. I want HUNDREDS of ships on screen at once, all battling it out.
Screenshots: