My game "Sumerian Blood" is a mix between strategy\action. You have a strategy board, similar to a chess board, in which each side of the two armies have their own units\pieces.
Units are moved one by one, turn based. Whenever two opposing units step on the same cell, it goes to an arena and the units battle out to the death.
This game is inspired by Archon, in Archon every cell has a color. Either black or white or something in between. While the darker the cell, the better it is for one side, and the lighter, the better for the other side.
This affects the arena battle in which the dark side unit gets an HP bonus for a dark cell and vice versa.
My board looks like this:
It is very similar to Archon, and to avoid copyright issues I want to change it. The Archon board has the same coloring, but it is a sqaure board. Where my board is a square board with two capped corners.
I need ideas for how to make the board have some strategic value, instead of having only one strategy to win. The worst would be that staying at your own side is the best strategy(defensive).
And no the other hand, I am not sure I want the exact same strategy as on Archon, mostly because of copyright issues.
Those brown things on the board are power points, and you have them in Archon as well. I want to remove them as well, and maybe instead put 3 forts. One in the middle and one for each army.
Winning conditions could be: Get all 3 forts, siege(where you have a few pieces making a line between the two edges of the board), killing all enemies, something else?
Instead of colors I was advice to make 3 types of cells:
Grass - everyone can pass.
Water - only air units can pass.
"Grey" - No one can pass.
Sorry about the confused post, I hope I am clear enough.