AndyNN
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« Reply #6360 on: March 08, 2013, 10:47:39 PM » |
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I'm aiming for pretty lo fi. Any criticism welcome...
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Lizardheim
Level 1
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« Reply #6361 on: March 09, 2013, 02:43:38 AM » |
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That is... not how you hold an assault rifle. At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot.
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Fallsburg
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« Reply #6362 on: March 09, 2013, 11:01:04 AM » |
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Jin-Roh is awesome and so are you.
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Blambo
Guest
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« Reply #6363 on: March 09, 2013, 01:43:53 PM » |
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Its a little buggy but... derp. Movements looks nidhoggy
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TNERB
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« Reply #6364 on: March 09, 2013, 03:20:05 PM » |
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I'm aiming for pretty lo fi. Any criticism welcome... Maybe lessen the detail in the background, the pixels on the waterfall kinda mash with the objects in the foreground it makes it hard to read what's happening. Maybe if the hills and waterfalls were all just one solid color they might blend better into the background. Just a suggestion, I like that skyline though. Its a little buggy but... derp. I like the animations, especially that quick aim.
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emacs
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« Reply #6365 on: March 09, 2013, 03:24:09 PM » |
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That is... not how you hold an assault rifle. At least it looks more like he's carrying it on his shoulder than tucked into the crook of his arm or however you describe it.
If you trace a line up from the elbow following where the upper arm is drawn, it's clearly shouldered properly. Thing is, there is simply no need for it to be drawn, seeing as in the animation another gun will always overlap that spot. Even if it's shouldered properly, that's not the correct way to hold a foregrip.
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eobet
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« Reply #6366 on: March 10, 2013, 01:58:46 AM » |
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Super duper quick and so utterly basic, but it was to show a how to do a 2D city builder with a hexagonal instead of a square grid.
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Geeze
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« Reply #6367 on: March 10, 2013, 12:09:17 PM » |
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That shoulb be a game
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GM can do anything.
It's magic.
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eddieion
Guest
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« Reply #6368 on: March 10, 2013, 01:52:15 PM » |
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Any love for a frog in sunglasses?
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TNERB
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« Reply #6370 on: March 10, 2013, 06:44:02 PM » |
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Much love for that frog brudda
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ompuco
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« Reply #6371 on: March 10, 2013, 06:56:48 PM » |
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I'm working on designing trees cause the background is supposed to be entirely forest. Mainly testing out the grass.
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sedna16
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« Reply #6372 on: March 13, 2013, 07:23:24 AM » |
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Guys, what do you think of this mock-up?? I'm using Oryx's sprites. Any suggestions?
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Joshua
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« Reply #6373 on: March 13, 2013, 09:28:03 AM » |
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Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
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sedna16
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« Reply #6374 on: March 13, 2013, 09:44:12 AM » |
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Based by the amount of screen space allotted to each element, I'd say inventory/stats are the primary focus of the game? And the dungeon view is the least?
thanks, I'll have to re-evaluate it
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JigsawDisease
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« Reply #6375 on: March 13, 2013, 10:36:20 AM » |
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you could definitely draw most things on there smaller to make room for a bigger viewport
if youre attached to the resolution, i mean
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« Last Edit: March 13, 2013, 12:39:24 PM by JigsawDisease »
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Seiseki
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« Reply #6376 on: March 13, 2013, 08:01:26 PM » |
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I'm using Oryx's sprites.
Any suggestions?
Context based GUI and menus. You don't have to see the inventory and stats at all times.
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marquet
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« Reply #6377 on: March 14, 2013, 09:34:34 AM » |
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i.i
Level 1
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« Reply #6378 on: March 14, 2013, 02:09:31 PM » |
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Its a little buggy but... derp. This looks sooo gamefeelll+ Edit: Might as well contribute something. Hopefully this becomes something someday..
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« Last Edit: March 14, 2013, 05:12:24 PM by GameBabu »
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