-Ross
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« Reply #3 on: April 11, 2018, 05:30:12 AM » |
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I think your expectations are a bit high. Possibly of your game, but mostly of other people. Even if you are specifically asking for feedback, you may get 100 downloads and only one person who takes the time to write to you. Most of those people are probably just bored, cruising the internet hoping to find something interesting. If they try your game and get turned off by some random little thing, or your game just isn't immediately awesome, they're not going to bother writing to you and say, "hey, I tried your game for like 5 minutes and didn't really get anywhere, but it seems okay."
I checked out your devlog and twitter a bit. It looks like your game is fairly involved, and in a niche genre. Not the kind of thing people can pick up and enjoy in 5-10 minutes. I mean, any game with options like "Navionics" and "Weapons Controller" is immediately going to turn a lot of people away. And there are very few people who actually enjoy flying 2D spaceships around. You might look at games like Escape Velocity/Endless Sky and disagree, but in fact you spend very little time flying in those games. Landing on planets and jumping between systems is automated, they're really all about the RPG grinding and story aspects.
I don't think your visuals are turning many people off, but I doubt they'll draw many people in either. The quality is really not bad, but I think the clarity could use work. The perspective view makes your game pretty unique, but it also makes things harder to see since they are flat slivers. The asteroids look more like clouds. The enemy ships in particular are nearly impossible to see. I would make them just as bright a color as the space stations are (and maybe put little flags above them?). You might look at space strategy games, some of them do the 2d-map-in-perspective thing.
On twitter, gifs seem to do the best, but that means you need some interesting thing that you can show off in 10 seconds or so.
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