Yup, you heard me and I'm quite sorry if this is the wrong forum for it, but...
Team name:Currently undecided, but we are working on something good.
Project name:Exordium
Brief description:Exordium is the World's First MMO RPG RTS FPS/TPS. Not only that, we are aiming to make the World's First MMO P2P server structure, requiring very few servers on the parent company's part to run (we are hoping for little to no downtime)
Set in the new world of Bre'vaan and based in a medieval period, you will play as one of the new world's inhabitants as you fight for your creator, or perhaps against him! As you grow stronger, men see your potential and are willing to follow you to battle. Wage massive wars against enemy keeps, or stealth your way through the back door- it now becomes the player's choice!
Although the game is still quite conceptual in almost every aspect, we do have some reasonably shaky foundations that I can explain to you. We are planning on amalgamating the different genre's in a number of different ways. I will list them, with a brief explanation of the purpose and how it might work
- MMO: Pretty simple really. The classic MMO style, where players walk around, converse. We will be focusing on the social aspect of the game. In particular guilds, guild structure and guild raiding.
- RPG: Again, the same sorts of concepts as traditional MMORPGs. Quests, RolePlaying servers, etc
- RTS: Okay, now this part is a little different. In certain situations, players will be given troops (numbers depend on level, reputations with given factions, etc). In others, they will be able to give their party commands through an RTS style interface. For example, in a raid of 40 players, the raid leader would be able to bring up an RTS interface and tell specific groups to attack specific targets (with the classic ctrl+# and # keys selecting multiple friendlys). "Units" are now given the option to obey or disobey, given that they are human players. In other situations where the player is alone (or possibly a small group), they are given men that you have gained the respect of to fight for you.
- FPS/TPS: The combat system is not going to work like a traditional click and cast system. We feel that for the game to require more skill, the player needs to actually DO something to get criticals, dodge etc. The combat system will work quite similarly to a knife round in Couter-Strike. Players can dodge attacks, land critical strikes (using cs analogy- headshots), slow the enemy with certain region shots, etc
You may also ask how we are going to work the P2P structure. This is something that has been thought about in less depth than the amalgamation of genres, but we are thinking of doing a "ring" type of structure, where a player connects and is given the IP address of the last player on the ring, who validates all their data and sends to the server (nobody validates own). Players will also be given IP addresses of players further down the ring, just in case of extreme lag on their validator peer's end, or even a crash.
Target aim:We are unsure of cost to players at this time. Many of the team members are interested in the concept and how it develops, rather than money!
Exordium aims to defeat many of the traditional barriers that MMORPG's and the like have come up against with integration of a whole range of genres. Due to the very early development stages of the game, we are not able to give very specific information about how the Exordium will be played.
Compensation:There will be a constitution drawn out later in development. A basic outline is that when you submit to the project, you are allocated a certain amount of points share in the company. This means, the more work you do, the more you are entitled to!
Technology:This is for the programming department to decide when we get them after we have a few concepts and models down and ready to go, although I would expect Windows 2k+, C++, Ogre, Raknet (i have done very little research into the network aspect). Everything else is TBA later in development.
Talent needed:We need anyone we can get. The team is just starting up and are looking for 2D Artists mostly, as well as a few 3D Artists, Department Managers and even a Co-Project manager! (This is certainly NOT a complete list!)
Team structure:Thellis (Me): Web Developer / Project Manager
Clownman: Content manager
Draed: Concept Artist / 2D Manager
Default: 3D Modeler
Name: 3D Designer
Miss Melody: Musician / Music Manager
Conundrum: Lore Manager
Memphis: 3D Modeler / 3D Manager
Website:http://www.exordiumonline.com/Contacts:Our contact page:
http://www.exordiumonline.com/index.php?option=com_contact&Itemid=3A link to our forums may be found on our main page, located at the link above.
Additional Info:http://wiki.exordiumonline.com/ <- Storyline wiki, WIP
Project is currently (at time of posting) 20 days ahead of schedule. I will be (trying) to use various collaboration software and project management tools to organise this project, rather than have a rabble (at the moment, I have a few Gantt charts)
Feedback:ENCOURAGING ONLY