Gnerp Gnerp, time for a devlog.
Oh well, it's a bit questionable why I should do a devlog since I have a blog anyway, but I got the feeling that more people might notice this if I made a devlog, too. Apologies.
So, this game is Beyong the Black Hole, a puzzle game that is sequel to FIG in more than one, but not every aspect. Practically the game gives you control over the green fella, thus allowing puzzles about doing also other stuff than just clicking. This also means a bit more complicated controls, but hey, I’ll put a tutorial in ‘n all. The reason I removed the lemmings-like movement was because in FIG it was used too much as an arbitrary time limit, resulting in hurrying in many levels. When that was combined with the fact that some of the hotspots were a bit tiny, a couple levels ended up rather hellish. I’ve also updated the graphical look a bit, and I’m becoming really fond of that “MSpaint-ish” look. The game will feature 35 (or possibly 36) levels placed on 7 planets like last time.
Johan Hargne, who composed the musics for FIG, can be seen working on this one, too. I'm lucky to have not one but two amazing composer-"friends".
I'll probably release a demo of sorts eventually, but we'll see what this 'eventually' is. The demo shall probably have the first planet, that is 5 levels + the tutorial.
I've already got some nitpicks from the testers regarding both the scrolling system the game uses, and control scheme. Granted, now that you have to control the guy too AND you can throw stuff, the controls are far far more complicated, but I hope that it doesn't prove to be too much of an obstacle. For the scrolling, you may remember that one scrolling level in FIG, that was really out of place when compared to all the other levels. To be honest, I had to struggle a bit in order to keep the levels in the given borders. That's why BtBH will have horizontal scrolling around. That, again, complicates the gameplay a bit, but hopefully, again, not too much. Why am I telling this? I don't know.
Anyway, time for SCREEENSHOOOOTSSS: