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1411716 Posts in 69402 Topics- by 58450 Members - Latest Member: FezzikTheGiant

May 21, 2024, 07:20:36 PM

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TIGSource ForumsPlayerGamesFeel the love
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pnx
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« Reply #20 on: April 26, 2009, 07:35:24 AM »

So quick question, how would you guys feel about starting up a collaboration using those tools? They're all available for download, and although it looks like you'd need some technical expertise to set it up, you could set up a server online. It seems to be specifically designed for that purpose (although it appears you can use the computer you're using as a server).
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Bree
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« Reply #21 on: April 26, 2009, 08:09:43 AM »

If nothing else, it would be fun to get a bunch of people dicking around with the modeler. I think they're really cool, but people are still going to have to learn how to use them.
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increpare
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« Reply #22 on: April 26, 2009, 08:15:57 AM »

they're pretty easy to get set up for single-machine use.  i haven't tried getting them working across a network proper, though i doubt that would be too hard.

[they're not one-mouse-button friendly, alas Sad  ]
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pnx
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« Reply #23 on: April 26, 2009, 12:11:31 PM »

[they're not one-mouse-button friendly, alas Sad  ]

Can't you do the ctrl-click thing (or was it alt-click)?
I've been meaning to take a look at it this weekend, although it doesn't look like I'll have time now.
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increpare
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« Reply #24 on: April 26, 2009, 12:30:01 PM »

Can't you do the ctrl-click thing (or was it alt-click)?
I...can't remember. One would imagine that one could, and yet I don't recall it working out.  I might have been a bit stupid at the time, though.
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Tomato
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Boosh.


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« Reply #25 on: April 26, 2009, 07:44:53 PM »

holy shit.

I've been reading this guy's news blog lately and when he was going more and more into rants about game design in general I thought it meant LOVE was faltering...

I swear if online communities turn this into another second life I'm going to quit the internet.
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thomasmahler
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« Reply #26 on: April 27, 2009, 05:30:51 AM »

This is the single most amazing fucking indie effort I've ever seen.

Let's hope it's actually fun to play now. The engine / art direction alone is fucking amazing though.
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Pishtaco
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« Reply #27 on: April 27, 2009, 02:21:11 PM »

Or maybe, looking at the image in that post, the wonky edge is just a flat polygon, given a funny shape with an alpha texture, that sticks out perpendicularly from the edge, and is coloured somehow so that it looks like part of the faces meeting there?

I had a shot at this:

It kind-of works, but getting the textures to work exactly right and the transparent polygons to behave with each other is beyond me right now.
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Loren Schmidt
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« Reply #28 on: April 27, 2009, 02:38:23 PM »

Eskil is the genuine article. This game has a lot of potential, and I really hope it delivers! Even if for some reason the game has a few large flaws, I'm sure we will still have an intriguing, beautiful game to play and a bunch of food for thought. There's really no way anything but good can come out of the project.
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Melly
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This is how being from "da hood" is like, right?


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« Reply #29 on: April 28, 2009, 09:52:57 AM »

TIGCity? Pfft, we'll build TIGFortress! A stronghold of reason, justice and indie goodness in the harsh wild world, overseen by Ceasar Derekus. All hail.

With massive tiger heads on the outer walls. Glorious.

Have yet to watch the video though. And I can imagine him selling licenses of these tools for commercial projects.
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Games: Minus / Action Escape Kitty
Renton
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« Reply #30 on: April 28, 2009, 10:01:32 AM »

I will have a big house in which we can have big TIGer meetings.
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Corpus
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« Reply #31 on: April 28, 2009, 10:40:07 AM »

I will construct a gigantic, crystalline drome amidst the snowy wastes.
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JoeHonkie
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RIP Major Sebastian Bludd


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« Reply #32 on: April 28, 2009, 10:42:46 AM »

I will construct a gigantic, crystalline drome amidst the snowy wastes.

Where you will hold trials and banish your enemies to the Phantom Zone.
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Corpus
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« Reply #33 on: April 28, 2009, 10:44:48 AM »

I will send them to their graves... or back to the crib.
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Iamthejuggler
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« Reply #34 on: April 28, 2009, 11:54:26 AM »

I love the look of this. I just can't imagine it not being a frustrating experience being a multiplayer game. That said, i'm not a big multiplayer game player, so maybe i've yet to experience the kind of harmonious multiplayer existence that would be required to actually achieve something great in this game.

The tools do look amazing. This can't seriously be the efforts of one man surely?
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andy wolff
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-------


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« Reply #35 on: April 28, 2009, 12:18:04 PM »

jaw-droppingly awe-inspiring
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GregWS
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a module, repeatable in any direction and rotation


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« Reply #36 on: April 28, 2009, 04:46:28 PM »

If the creation tools are as fast/powerful as they should be, then I shall litter this world with my architectural daydreams.
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Cheater‽
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« Reply #37 on: April 28, 2009, 05:21:00 PM »

Yes, yes, and...

Holy shit architekt.

I'll have to see that.
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battlerager
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I resent that statement.


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« Reply #38 on: April 28, 2009, 05:26:12 PM »

TIGFortress: 3d
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Melly
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This is how being from "da hood" is like, right?


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« Reply #39 on: April 28, 2009, 06:30:29 PM »

One thing I'm still worried about is the possibility that there could be a sort of pacifist mode, where people just build stuff for no reason other than building stuff.
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Games: Minus / Action Escape Kitty
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