baconman
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« Reply #3 on: July 14, 2010, 05:15:58 PM » |
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By that, I was mostly wondering what kinds of games you enjoy, and really get into playing (and/or developing). What games do you play most? Are there any titles here that you've found yourself endeared to, yet? (I'm up to about 2 dozen of those, and counting!)
A lot of this, as well as the reason for it being "experimental," is because I'm sorta foraying into new development territory with these, in regards to the other elements (platforming, adventure, racing, shmup, and roguelike-dev). Previous to these projects, most of my devving experience has been along the lines of fighting/musical games (hence their clear inclusion in iMAGE Zero, but being less focused on in my DevLog than other elements, I'm pretty sure I can get those parts right). Therefore, I'm used to most games and sprites simply being based on colliding with one-another, often in fixed-range territory and/or with projectiles. Jump physics and attack ranges in fighting games are a terrific example of this.
Practically everything else I'm working on now, I'm still pretty new to; and still learning a lot of little tricks and workarounds. I *think* I know what I'm doing, but I'm not totally sold that I do. And other projects I've done devwork with, I'm usually just coding/troubleshooting sequences like animations, hit reactions, damage rates, things like that. This is the first time I've built an engine from scratch (and that's some intimidating shit!), and maybe my third foray into actual programming; if you count GM as that, which is a "maybe." I AM still using a lot of the drag-and-drop interface for instance, and inserting code/scripts where that doesn't suffice. Also, I really hope I'm scripting right! >.>'
It's a great tool for learning more programming logic, and more about the physics and elements of different games and how they all work, but ultimately it WILL be eclipsed by the time this project's direction is finished. __________
Clear vision of the project/scope is now on the "Player" thread.
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