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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Need help making fixed-function fullscreen blur...
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speeder
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« on: August 24, 2010, 12:40:31 PM »

I want to make a OpenGL fixed function fullscreen blur, but I am failing to figure how to copy textures within OpenGL (I am using ClanLIB too)

My logic  (that I fail to implement) is:

Render screen to "texture A"
copy "texture A" scaled down to "texture B"
copy "texture B" alpha blended and scaled up back on "texture A"
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Polly
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« Reply #1 on: August 24, 2010, 02:39:22 PM »

You probably want to use either glGetTexImage or glCopyTexSubImage2D. Or use the Accumulation Buffer Smiley
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