Working on the game logic these past two weeks has been fantastic fun.
We've added the following features:
1. HQs are in game. They cannot build units but can be captured for a capture victory.
2. Players can build units at factories, airports, and shipyards.
3. Specific units can only be built at specific buildings.
4. Players can win by capturing the enemies HQ or destroying their units
5. The HUD has been redesigned
6. A primitive menu system now exists
7. Proper camera controls
8. Camera follows focus and can be rotated and zoomed
9. Most units now have idle animations
10. The map editor can now place units usable at map start
11. The map editor can now make buildings owned
12. The map editor can now generate weird map shapes like donuts
13. Bridges can now span over oceans
The menus look horrible. I did up a mockup in inkscape and what we have now is the product of half day hacking css to get close. Some combination of svgs and css should get something that looks like the mockup, I hope. This is the inkscape mockup:
I would love feedback on the mockup!