Hey guys! It's been a while haha. Yet the game still continues its development yes yes. If you've visited the
official website in the last few months you may have seen some news since the release of episode 0, if not I suggest you do a little visit so you know where the game is now!
Yet, as in the last few months I've been relatively silent about the game, now I wish to be more communicative with you people, so here is the start of the official Devlog of the game. Each day I work on the game I'll do a little post to you so you know what happened in the development, I will sometimes add extra sections like the ''Features'' section which explain some aspect of the game or the ''Monday Screenshots''
So here it goes!(In fact I posted this yesterday night on the website so I will post another one tonight)
Day 1
-Added the 8 colors of 11 "Visages" to the game (putting the total number of different masks within the game to 87 yay!)
-Worked on the first Visage Shrine map.
-Worked on the HUD icons (Not quite sure about them yet, I would prefer to find a way not to have any HUDs while exploring in fact)
Features
The Unique Journey System (UJS)We begin with a big feature I’ve been working on for a few months now.
This feature is one of the main feature of the game if not the main in fact. The goal of it is that every time you will start a new game in Sarcia, your journey will be radically different from the last. This is done by using one of my favorite mechanic in game design...the Randomness!
So yeah, the goal of Sarcia is not to be so much of a Rogue-like game for there are no battles in the game, but yes there is some similarities in their design. The real goal of this system is to give a unique journey into an original world to every player.
So what are exactly the random factors? Well here is a quick list of some ideas that I have and some that are already in the game.
-The Birthplace of your Character within the world In the final game there will be many "Starting area")
-The Appearance of your CharacterYour character's sprite is affected by his equipment even if those are mostly esthetic, It will be possible to obtain them by crafting or by finding secret treasure chest, of course each time you will open a chest, a random loot of a given type will be given to you.
These are the possible equipment slots:
- Voice (The musical instrument letting you talk),
- Visage (The Mask of your character),
- Tool (The tool of the craft you have decided to master)
- Clothes
- Accessories.
-Some of the other Travelers you may encounter during your adventureTheir appearance and story may be picked from a "Databank of Possibilities"
-’’Sarcia Doors’’ These doors are placed at numerous places within the world, when opened, they are leading to a random other "Sarcia Door" in the world.
-Random story events.A bit like the other Travelers you may meet, some random event may occur in some places.
Of course some “Story Events”, people and places will be scripted from A to Z but the goal of the system is of course to get more and more unique experiences for you.
Well it’s that for now, as usual sorry for my bad english and I will surely explain more about the UJS in later posts.
Monday Screenshot!