Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411633 Posts in 69393 Topics- by 58448 Members - Latest Member: wcored

May 13, 2024, 05:53:24 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 112 113 [114] 115 116 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1210154 times)
noumenus
Level 2
**


tired


View Profile
« Reply #2260 on: July 08, 2014, 08:26:40 PM »

@Slader16

interesting

that's a lot of bounce, I guess the trick is to have patience and wait for the pieces to settle before dropping another shape
Logged

LightEnt
Level 1
*


Power to the action-platformer


View Profile WWW
« Reply #2261 on: July 08, 2014, 08:36:34 PM »

Messing about with Sprite Lamps new update.

Here is the origonal Rock sprite...


And here it is when I try and light it with Sprite Lamps Palette Shader...


I think it still needs some work. At the moment the darks need to be darker and the lights need to be lighter. I also think I need to rework my Normal Map as there are a few points where I get a solid bock of colour for one side of the rock.
If anyone else has been messing about with the update then some advice would be really handy.

Holy christ that is epic.
Logged

~Light

Devlog| Tumblr
matwek
Guest
« Reply #2262 on: July 09, 2014, 07:41:50 AM »

Shit, that looks great. I really need to consider springing for it via Paypal.

It's totally worth it. The guy who made it is very nice and the tool's pretty fantastic.
I'm thinking of using it for my next semi-big project.
Its a little tricky to get started with but with a bit of trial and error you can get good results.
And I agree, the guy making it is great. Hes always quick to help out with advice.

I made some slight changes to get an extra colour in there. I think it makes all the difference.
Logged
Slader16
Level 8
***



View Profile
« Reply #2263 on: July 09, 2014, 07:47:50 AM »

@Slader16

interesting

that's a lot of bounce, I guess the trick is to have patience and wait for the pieces to settle before dropping another shape
Thanks for commenting!
Actually it's just Unity's horrible built-in physics system, eventually I'm going to rework it, because atm it's way too bouncy.  Grin
Logged

matwek
Guest
« Reply #2264 on: July 10, 2014, 08:24:45 AM »

Think I've finally cracked the level of detail I want to go with.

If anyone is interested I can post all the separate elements that go into making this one sprite?

Logged
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #2265 on: July 10, 2014, 08:34:11 AM »

if so do that in a separate thread
Logged

kamac
Level 10
*****


Notoriously edits his posts


View Profile
« Reply #2266 on: July 10, 2014, 09:35:13 AM »

Do it. Doooo it.
Logged

matwek
Guest
« Reply #2267 on: July 10, 2014, 10:32:18 AM »

Do it. Doooo it.
http://forums.tigsource.com/index.php?topic=41943.0
Logged
Zaphos
Level 5
*****



View Profile WWW
« Reply #2268 on: July 10, 2014, 11:03:34 AM »


Revisiting a game I was working on years ago, Endless Frog Kids ...
Logged

How to Be a Tree | Voro | Realistic Kissing Simulator | twitter | Programmer at Epic Games
Slader16
Level 8
***



View Profile
« Reply #2269 on: July 10, 2014, 11:42:57 AM »


Revisiting a game I was working on years ago, Endless Frog Kids ...
Who, Me?
Logged

The Translocator
Level 2
**


View Profile
« Reply #2270 on: July 10, 2014, 04:03:01 PM »


Revisiting a game I was working on years ago, Endless Frog Kids ...

I like how the pants for the guy drop...


wait  Shocked
Logged

Zaphos
Level 5
*****



View Profile WWW
« Reply #2271 on: July 10, 2014, 04:45:51 PM »

Hehe, thanks Smiley  (There is a build in the devlog if you want to check it out more!)
Logged

How to Be a Tree | Voro | Realistic Kissing Simulator | twitter | Programmer at Epic Games
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #2272 on: July 11, 2014, 10:51:09 AM »

Today were testing some items and a certain combination of items and skills turned out to be pretty ridiculous




and we just got greenlit, but that's no biggy (EXCEPT IT IS!!!  Mock Anger)
Logged

sam_suite
Level 1
*



View Profile WWW
« Reply #2273 on: July 11, 2014, 12:11:13 PM »

Congratulations!
Logged

Cellusious
Level 8
***


View Profile WWW
« Reply #2274 on: July 12, 2014, 08:21:57 AM »






« Last Edit: July 12, 2014, 12:45:44 PM by Cellusious » Logged

Zack Bell
Level 10
*****



View Profile WWW
« Reply #2275 on: July 12, 2014, 09:47:40 PM »

Working on a squash/stretch system


WIP boss stuff
Logged

0x0961h
Level 2
**


Quantum Demon


View Profile
« Reply #2276 on: July 13, 2014, 02:54:29 AM »

Two gifs from my prototype I was developing this week:



Logged

Geti
Level 10
*****



View Profile WWW
« Reply #2277 on: July 13, 2014, 03:34:11 AM »

Yo 0x0961h that looks A+ reminds me of like elastomania and worms and vvvvv and several cool tech demos (metanet physics paper stuff, flixel demos), and all sorts of delightful things.
Logged

0x0961h
Level 2
**


Quantum Demon


View Profile
« Reply #2278 on: July 13, 2014, 04:25:16 AM »

Yo 0x0961h that looks A+ reminds me of like elastomania and worms and vvvvv and several cool tech demos (metanet physics paper stuff, flixel demos), and all sorts of delightful things.
Oh, thanks. A little juiceness and more visual appealing stuff won't be bad though. Smiley
« Last Edit: July 13, 2014, 04:39:53 AM by 0x0961h » Logged

Geti
Level 10
*****



View Profile WWW
« Reply #2279 on: July 13, 2014, 05:04:11 AM »

It never is, but it tickles my fancy as it stands Smiley
Logged

Pages: 1 ... 112 113 [114] 115 116 ... 297
Print
Jump to:  

Theme orange-lt created by panic