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premonster
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« on: July 19, 2013, 01:44:57 PM »

Spaceless

A procedurally generated metroidvania.
You were sent out to explore a hostile planet, but it seems to have no end. Or does it?



« Last Edit: July 22, 2013, 07:38:36 AM by premonster » Logged
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« Reply #1 on: July 19, 2013, 02:34:13 PM »

Nice art, good luck with the gameplay Smiley
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Conker534
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« Reply #2 on: July 19, 2013, 02:45:10 PM »

Neat art, watching.
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illugion
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« Reply #3 on: July 19, 2013, 03:03:30 PM »

Whoa, nice art! I really wanna see that animated  Addicted
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thekill473
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« Reply #4 on: July 19, 2013, 09:06:31 PM »

Nice atmosphere man. Hopefully all the gameplay looks as good as this. Well, hello there!
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« Reply #5 on: July 19, 2013, 11:50:27 PM »

Liking the art so will be following.
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Keops
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« Reply #6 on: July 20, 2013, 04:31:53 AM »

Hey this is good looking, and ambitious! A procedurally generated metroidvania could drain hundreds of hours from me :D

Looking forward to the following updates.
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« Reply #7 on: July 20, 2013, 06:54:01 AM »

Looks nice.  I like the very rotund spacesuit design!
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« Reply #8 on: July 20, 2013, 05:29:31 PM »

Absolutely love the spacesuit.  Very clean and stylish.
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ananasblau
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« Reply #9 on: July 21, 2013, 01:16:57 AM »

You were sent out to explore a hostile planet, but it seems to have no end.[/center]

They never do have an end. I'm still having a hard time fighting through on this one...
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« Reply #10 on: July 21, 2013, 01:32:45 AM »

The artwork is perfect for a Metroidvania can not wait to see some more.
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premonster
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« Reply #11 on: July 22, 2013, 07:29:00 AM »

@everyone: Thanks a lot!

@keops: We plan on releasing a free version (yay) and a full version afterwards if people enjoy playing it. ^^

@ananasblau: Specially when they're rounded! lol

The project now has a programmer and musician. They are Zack Bell and SleepyWood (you can listen to his SoundCloud). I'm really happy they've joined the team!
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« Reply #12 on: July 22, 2013, 11:21:19 AM »

The art looks pretty promising.

I guess you just started working in the game, no? Have you decided what are you going to use for the "render engine" ? Unity ? And the tools that you expect to use ? I would like to know these kind of technical decisions, since I'm looking forward to start some project soon.

Also I will be following your project, I liked very much the images you posted.
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premonster
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« Reply #13 on: July 23, 2013, 05:33:34 PM »

.

In the prototypes the game ended up looking too much like Super Metroid, so im tinkering with a different art direction.

Free picture for the daring explorer!
« Last Edit: July 23, 2013, 09:00:04 PM by premonster » Logged
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« Reply #14 on: July 23, 2013, 07:18:28 PM »

How can a game look too SNESish?
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