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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2153380 times)
Farmergnome
2pacalypse Now
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« Reply #940 on: September 21, 2012, 06:23:08 AM »

Thanks dude, game should be done tonight, next up is my Will Smith FanGame - Early days yet, been working on getting him dancing in Box2d, turning out pretty good.  Its kinda like a twin stick shooter/dancing game/rpg.  Both will be included with RamBros.





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Claw
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« Reply #941 on: September 22, 2012, 01:18:38 AM »

Everything you make just looks super rad Farmergnome, damn. Cannot wait to see what the Will Smith game involves Grin

My contributions for today, giant doors and glowing things:



« Last Edit: September 22, 2012, 01:41:05 AM by Claw » Logged

ANtY
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i accidentally did that on purpose


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« Reply #942 on: September 22, 2012, 01:43:57 AM »

Thanks dude, game should be done tonight, next up is my Will Smith FanGame - Early days yet, been working on getting him dancing in Box2d, turning out pretty good.  Its kinda like a twin stick shooter/dancing game/rpg.  Both will be included with RamBros.






You're a mastermind artist  Kiss Kiss
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DustyDrake
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« Reply #943 on: September 22, 2012, 02:26:35 AM »


Just made the player's weapons render on him.
Looks pretty badass, if I do say so myself.
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GeoffW
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« Reply #944 on: September 22, 2012, 02:27:44 AM »

Farmergnome: very nice and stylish
Claw: I'm not sure how your lighting works, but if you make the background brighter near your light sources if would probably look even better.

---

The Trouble With Robots

I added the capability to take HUD-less screenshots, mainly so that I can take clean images for use as promotional material.  I'm actually pretty pleased with the results, here is a night-time scene of some menacing looking heavy 'compliance' bots:



And here's a rather comical one of a horde of dwarves defeating the weakest enemies in the game:



Check out my DevLog and Demo!
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Hypnohustla
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« Reply #945 on: September 22, 2012, 02:30:28 AM »

Working on some icy speed boosters.
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TeeGee
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Huh?


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« Reply #946 on: September 22, 2012, 05:00:53 AM »

Some early look & feel concept art from our current project.

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Tom Grochowiak
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bome99
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Pipes And Mushrooms


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« Reply #947 on: September 22, 2012, 05:46:10 AM »

The Major kicking it in the wet caves!!



also trailer for the Beta hopefully it will be approved next week.


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ANtY
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i accidentally did that on purpose


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« Reply #948 on: September 22, 2012, 05:47:58 AM »

Farmergnome: very nice and stylish
Claw: I'm not sure how your lighting works, but if you make the background brighter near your light sources if would probably look even better.

---

The Trouble With Robots

I added the capability to take HUD-less screenshots, mainly so that I can take clean images for use as promotional material.  I'm actually pretty pleased with the results, here is a night-time scene of some menacing looking heavy 'compliance' bots:



And here's a rather comical one of a horde of dwarves defeating the weakest enemies in the game:



Check out my DevLog and Demo!
WOW, amazing game, I've just finished the demo and I loved it. If I'd have any cash atm I'd buy it right now!
Keep up the good work  Grin Hand Thumbs Up Right
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waxx
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head to the right


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« Reply #949 on: September 22, 2012, 05:51:37 AM »

Farmergnome: very nice and stylish
Claw: I'm not sure how your lighting works, but if you make the background brighter near your light sources if would probably look even better.

---

The Trouble With Robots

I added the capability to take HUD-less screenshots, mainly so that I can take clean images for use as promotional material.  I'm actually pretty pleased with the results, here is a night-time scene of some menacing looking heavy 'compliance' bots:



And here's a rather comical one of a horde of dwarves defeating the weakest enemies in the game:



Check out my DevLog and Demo!

played your demo and the game is truly epic!
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GeoffW
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« Reply #950 on: September 22, 2012, 06:15:52 AM »

Thanks for the nice comments, I'm glad you enjoyed my demo!   Grin

TeeGee: Your 'look and feel' looks great, good luck with the game!
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Laurent C
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« Reply #951 on: September 22, 2012, 02:38:09 PM »



Sim game using voxels and height map.

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SolarLune
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It's been eons


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« Reply #952 on: September 22, 2012, 08:13:20 PM »

A map item for Soldier Of.

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Theophilus
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« Reply #953 on: September 22, 2012, 09:02:07 PM »

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Garlicguy
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Good vibes all around.


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« Reply #954 on: September 22, 2012, 10:48:38 PM »

Ermahgerd! some dumb-ass posted on Sunday! I sure hope I don't go to fucking prison for dis!  Durr...?

Kaltos has more attacks, showing his 'thunder strike' in this one...Kaltos should be done by now but I was busy learning, how use a computer...  

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sigfarter
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« Reply #955 on: September 22, 2012, 11:21:37 PM »

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BleakProspects
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« Reply #956 on: September 23, 2012, 02:15:02 PM »

Made a dev tool block placing thing to test things.

Shadows and reflections:


A tower by day with torches:


And by night ( you can see the torch light needs to be fixed so as not to bleed through things)
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Velvety
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« Reply #957 on: September 24, 2012, 08:32:33 AM »

Here's my latest #ScreenshotSaturday for OddBall.  This level shows a couple of fans blowing in different directions (the red one is triggered on from the red button).  It also shows 2 of the OddBalls in the "Anvil Powerup" mode which turns them into Anvils and allows them to depress buttons.  The Spungy yellow OddBall (who is strongly affected by fans) is being blown towards the level's blue X-shaped goal where she will be scored.

Overall this screenshot gives you an idea of how you need to combine all of the OddBalls to help score all 3 of them. Smiley

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nikolaus
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« Reply #958 on: September 28, 2012, 02:52:49 PM »

thought id leave something here for once

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Hypnohustla
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« Reply #959 on: September 29, 2012, 04:27:03 AM »


BBQ sword gameplay
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