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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7307055 times)
kwakkie
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« Reply #10960 on: November 02, 2010, 06:07:40 AM »

Seeing as it's taking forever to release a new version of the game with the new gfx Im just going to pimp some of the final versions here...


This is not really meant to animate, it's a progression of the different levels of the dragon you are playing as in the game Wink


Group shot!
« Last Edit: January 20, 2012, 01:32:30 AM by Derek » Logged

Bandages
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« Reply #10961 on: November 02, 2010, 08:16:32 AM »

that lava.

so cool.
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ink.inc
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« Reply #10962 on: November 02, 2010, 08:20:12 AM »

I don't think that the gold stands out enough. Still, very cute.
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PleasingFungus
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« Reply #10963 on: November 02, 2010, 08:47:15 AM »

that lava.

so cool.
so hot
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Hempuli‽
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« Reply #10964 on: November 02, 2010, 09:29:54 AM »

I made these to test a style for a game:




The sideways view looks a bit off to me, but I haven't been able to put a finger on what exactly is wrong with it.

EDIT: the way the feet rotate is intentional; from what I've tried it looks better that way!
« Last Edit: November 02, 2010, 09:48:56 AM by Hempuli‽ » Logged

rogerlevy
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« Reply #10965 on: November 02, 2010, 10:11:13 AM »

i see what you did there.
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Ajezard
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« Reply #10966 on: November 02, 2010, 10:28:23 AM »

I made these to test a style for a game:




I love it, nice and simple!
I wish i could make pixel art Sad
I do hand drawn animations but am really bad this type of art  Concerned
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neon
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DOHOHOHOHO


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« Reply #10967 on: November 02, 2010, 11:25:02 AM »

I made these to test a style for a game:




The sideways view looks a bit off to me, but I haven't been able to put a finger on what exactly is wrong with it.

EDIT: the way the feet rotate is intentional; from what I've tried it looks better that way!

i was just about to comment on the feet.

looks really great.
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MartyMan
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« Reply #10968 on: November 02, 2010, 10:04:26 PM »

And marty I love the style. But you should smooth out the transition from trunk to roots on that tree.

Yeah. I went over and did it differently.

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Türbo Bröther
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« Reply #10969 on: November 03, 2010, 04:16:10 AM »



A complete Dungeons & Dragons: Castle Ravenloft Board Game tileset, monsters and players. The "START" tile was done twice if you don't like my poxy sunlight effect on the stairs. Only one of the treasures was made.
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junkboy
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« Reply #10970 on: November 03, 2010, 04:55:40 AM »

I want to print it, cut it and play it. Now.
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caffeine
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« Reply #10971 on: November 03, 2010, 06:18:13 AM »

that's hot Türbo. I want to play it as well!
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Relix
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« Reply #10972 on: November 03, 2010, 07:57:49 AM »

Serious boredom maybe fatal:
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Vinnie
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funzo


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« Reply #10973 on: November 03, 2010, 11:19:39 AM »

Serious boredom maybe fatal:


Which came first, the chicken or the egg?
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Landshark RAWR
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« Reply #10974 on: November 03, 2010, 11:30:03 AM »

i think the egg was in the first frame.
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Robotwo
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« Reply #10975 on: November 03, 2010, 11:49:30 AM »

Just because its the first frame doesn't mean its the first that was drawn  Undecided
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What we are is simply a stepping stone to what we can become
rogerlevy
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« Reply #10976 on: November 03, 2010, 12:01:54 PM »

neither came first ... that animation developed into the unbroken cycle we see through millions of years of evolution.
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Ego_Shiner
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« Reply #10977 on: November 03, 2010, 07:38:04 PM »

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Lo
HDSanctum
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« Reply #10978 on: November 03, 2010, 11:44:58 PM »


This is not really meant to animate, it's a progression of the different levels of the dragon you are playing as in the game Wink
Oh that looks exciting! You get to see your dragon grow without magical growth spurts.
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Bandages
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« Reply #10979 on: November 04, 2010, 12:26:18 AM »



cephalopod love
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