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TIGSource ForumsPlayerGamesLudum Dare 13
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mjau
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« Reply #40 on: December 04, 2008, 02:12:04 AM »

The theme will be either Colossal OR Roads OR whatever wins today. Tomorrow's vote will be between those three choices.

No, the final voting round will be between the top five of each round.  So there'll be 15 choices, not 3.

Anyway, I've been participating regularly in these since LD7 (though I aborted for #12), so I'm planning on entering this one too.
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Hayden Scott-Baron
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« Reply #41 on: December 04, 2008, 03:00:40 AM »

No, the final voting round will be between the top five of each round.  So there'll be 15 choices, not 3.
Oh, whoops... that's very different! Of course the number-one choices have the largest chance, but yeah, that changes things quite a bit. ^_^
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Hayden Scott-Baron
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« Reply #42 on: December 04, 2008, 10:39:07 AM »

  • Air
  • Balloon!
  • Bridge
  • Circuits
  • Climb
  • Color
  • Colossal
  • Cooperation
  • Decay
  • Evolution
  • Flood
  • Orbit
  • Roads
  • Shatter
  • Tiny
  • Train

http://www.ludumdare.com/compo/ld13-round-4-final-round/
Yep, there it is, final voting!  I should try to do a bit more coding tests and settle on what I'll be using.
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« Reply #43 on: December 04, 2008, 11:28:52 AM »

I think the shorter a competition is, the better. I don't know for others, but if I get much time to design and develop the game, I usually get bored(Although this is most likely because I can use just GM, MMF or Construct  Sad )

I would really want to see Decay or Colossal to be the chosen themes; both of them look... devastating.
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medieval
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« Reply #44 on: December 04, 2008, 01:25:44 PM »

is there any way to see what the theme will be? I think it could be interesting to join this.
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Zaphos
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« Reply #45 on: December 04, 2008, 02:44:22 PM »

is there any way to see what the theme will be? I think it could be interesting to join this.
It is being voted on right now -- it'll be one of the ones in dock's list, announced when the competition starts.  The idea is that way you don't start until the official start of the competition because you don't know what to work on before then ...

That, or you do this: http://www.ludumdare.com/compo/2008/12/04/readiness/
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Hayden Scott-Baron
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« Reply #46 on: December 05, 2008, 12:36:41 AM »

I'm really hoping I don't bite off more than I can chew with this. I need to think of super simple games! D:
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Loren Schmidt
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« Reply #47 on: December 05, 2008, 12:57:37 AM »

Ha!

I've never made a simple game. but the last four projects I've started all began with me saying, "This so simple- it can't possibly take longer than a few days."
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PoV
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« Reply #48 on: December 05, 2008, 01:43:36 AM »

Awesome, there is an LD13 thread.  You rule Dock. :D
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Mike Kasprzak | Sykhronics Entertainment - Smiles (HD), PuffBOMB, towlr, Ludum Dare - Blog
Hayden Scott-Baron
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« Reply #49 on: December 05, 2008, 02:39:13 AM »

I might have to 'resort' to 2D, depending upon what the theme is. I'm still aiming to do 3D though, and I'll try to think up some simple game designs today.

Awesome, there is an LD13 thread.  You rule Dock. :D
Haha. XD

I was showing Towlr to some guy today who scoffed with 'two hours to make this? This is five minutes work, max'.   I told him that there was 48 hours for the contest, and that he should do something better this weekend.

He then said that he didn't have the time this weekend... heh.
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agj
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« Reply #50 on: December 05, 2008, 05:15:51 AM »

I think the shorter a competition is, the better.

So do I. It's why I love the Klik of the Month.
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Don Andy
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« Reply #51 on: December 05, 2008, 05:19:51 AM »

Hmm, depending on what turns out to be the theme of the compo and depending on what comes up for me this weekend I might give this a go afterall. Because, I really need to get an actual game out sometime.
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Hayden Scott-Baron
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« Reply #52 on: December 05, 2008, 07:09:19 AM »

agj, that two hour Klik compo seems like a great idea. Is it themed?


I just spent my lunchtime doodling ideas on paper for a few of the LD48 finalist themes, as per Sol's LD survival guide.  I'm starting to feel better about the contest in general. I'm going to get up super early tomorrow and try to get a playable version of my game nailed by the end of tomorrow.

So, tonight, I need to stock up on food and drink! ^o^
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agj
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« Reply #53 on: December 05, 2008, 04:21:13 PM »

agj, that two hour Klik compo seems like a great idea. Is it themed?

It's not, though some special group ideas seem to come up every now and then.
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Zaphos
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« Reply #54 on: December 05, 2008, 07:11:24 PM »

Less than an hour 'till it starts!  Please ensure your loins are sufficiently girded.
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Laremere
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« Reply #55 on: December 05, 2008, 08:02:17 PM »

Quote
Ludum Dare 13 Theme -
Posted by news
December 5th, 2008

The theme for Ludum Dare 13 is…

Roads

Good Luck!


I have no idea for how to do this one...
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Terry
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« Reply #56 on: December 05, 2008, 08:06:04 PM »

Oh, good Smiley I was sorta hoping for this one. I may enter after all Grin
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george
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« Reply #57 on: December 05, 2008, 08:14:25 PM »

Two words.


edit: oh crap that's three words.
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Loren Schmidt
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« Reply #58 on: December 06, 2008, 03:02:15 AM »

Good luck everybody!
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Hayden Scott-Baron
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« Reply #59 on: December 06, 2008, 06:20:24 AM »





I'm in the thick of this now! Haha!  Here is the concept art and the current state of my game, which I might call 'Emergency Bypass', but I'm not sure. Does anyone have any name suggestions?
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