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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2151226 times)
MrHelmut
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« Reply #6080 on: July 25, 2015, 04:31:59 AM »

We revamped some part the NeuroVoider AI and had some fun using the new features to make them play rock-paper-scissors when they are idle. Smiley

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Greipur
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« Reply #6081 on: July 25, 2015, 05:54:24 AM »

Haha, that's a really cute detail, MrHelmut. I also like the fact that you use the symbol for document as paper.




Today it seems that the lions are the kings in the jungle.




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Patomkin
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« Reply #6082 on: July 25, 2015, 06:12:05 AM »


New decor. New colors.

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Raptorgeddon
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Amateur Developer, Professional Student.


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« Reply #6083 on: July 25, 2015, 06:26:44 AM »





Doing some rough UI concepts for the start screen and the  in-game interface.
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Sven_Ahlgrimm
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« Reply #6084 on: July 25, 2015, 07:28:54 AM »

Colors  Shocked

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lobstersteve
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« Reply #6085 on: July 25, 2015, 07:36:59 AM »

Glorious zipline programming (WIP)

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JustRadek
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« Reply #6086 on: July 25, 2015, 08:16:33 AM »

Trudy’s Mechanicals @ Incubator Games

We have an animation screenshot of our Ravenger character running with his pistols armed and ready!

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cykboy
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ye


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« Reply #6087 on: July 25, 2015, 08:47:45 AM »



getting somewhere!
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doihaveto
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« Reply #6088 on: July 25, 2015, 09:11:07 AM »

It's lunchtime in Project Highrise! Smiley

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pikkukatti
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Team Lead @AncestoryGame


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« Reply #6089 on: July 25, 2015, 09:26:29 AM »

We've been working hard on an additional level environment for Ancestory and here's a little look at it:
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voldan
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« Reply #6090 on: July 25, 2015, 09:37:46 AM »

Support Color Chemistry at Steam Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=401369686
 
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The MegaMagic Dude
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« Reply #6091 on: July 25, 2015, 10:10:20 AM »

A GIF counts as a screenshot?

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Visit our devlog!

yanneyanen
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« Reply #6092 on: July 25, 2015, 10:13:50 AM »

Added a new pickup type that you can shoot at enemies.
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schoenepauck
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« Reply #6093 on: July 25, 2015, 10:27:22 AM »

Made some changes to the bulkhead doors in Cavernaut.

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Timo Vihola
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« Reply #6094 on: July 25, 2015, 11:31:34 AM »

Priest character in the game:


Concept art for the church area:



Cobold characters in the game:


Concept art for Cobolds:
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JesusFabre
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Marketing Consultant / PR / Social Media Manager


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« Reply #6095 on: July 25, 2015, 12:00:58 PM »

This week we polished the Atacama Desert sky circuit. At night it offers one of the most beautiful landscapes you can find on Earth. The lack of light pollution allows you to see the Milky Way really clear!



Here's a video showing the real thing that we took as reference,

Lots of love, Aquiris Game Studio and, in particular, the Horizon Chase devteam.
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PR and Social Media guy at @AquirisGS (formerly @PixelPiracyGame, @BeautiFunGames, @DarkoutGame and others). Director of the documentary project @TheGamerInside.
thephantom
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« Reply #6096 on: July 25, 2015, 01:16:53 PM »



The combat transition effect was achieved by taking a screenshot of the map (in-game) and adding a convolution filter and a blur filter on the x-axis.

RpgLegend - 2D Retro Multiplayer jRPG in development --
RpgLegend's goal is to be a tribute to the 16-bit RPG, bringing you back to your favorite JRPG's on the SNES but with modern features and functionality. It showcases a rich world and storyline, strategic character building, and challenging foes to test your skills against. Play with friends or by yourself with scale to party size difficulty.
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RpgLegend - retro 2D multiplayer RPG:
wizardfu
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« Reply #6097 on: July 25, 2015, 01:26:07 PM »

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WarriorGeneral
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« Reply #6098 on: July 25, 2015, 01:48:32 PM »

For Time Break Chronicles, working on the anim for the paladin's "Holy Blast" spell:

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Oxygame
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« Reply #6099 on: July 25, 2015, 01:49:25 PM »



Finnaly made skill icons ) Only 7 days to release #AlcoInvaders on Android  Addicted
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