@AuthenticKaizen, thank you very much for your thoughts! Here are my replies!
effects when you kill enemies (accompanied by nice sounds)
Yes, more effects and sounds will be added soon. Right now I just want to know if the game feels "right"
combo scores... "2x, 4x... *boom* etc"
Yep, will implement this as soon as I implement the scoring system.
powerups like bullet time, invulnerability etc.
It's already on my to do list. Power-ups that control time (which in effect controls the clock), rewind, stop, and forward. As for invulnerability, there will be a power-up where you can get a force field and be invincible for a short while.
maybe only the moving rotating clock hand should hurt the player... those who are standing still should be harmless.
Yeah, this is something I've been debating with myself with. And will try to reconsider as soon as more people give some feedback.
the problem with the rotating clock mechanic is that when you jump over the thing its sometimes impossible to avoid crashing into the enemies...
Yeah, I had this problem before. This is the reason I introduced the Power blast (right click) which is unlimited in this demo, but will be limited in the final game. The power blast is a good power to use when you find yourself surrounded by enemies.
(maybe overthink that particular mechanic a bit... and play a bit with it instead of having the thing moving all the time... maybe let the clock stand still... but every once in a while there happens something special... for example 4 o clock = tea time... first you notice the lettering "tea time" and then the clock hand moves to that particular time... a nice glowing cup of tea appears that makes you stronger and you can chill down a bit. moreover "breakfast time, prime time etc"
It's a nice idea, however, I really like the clock hands to be part of the gameplay and to force the player to always move around. Also, the clock hands are the main reason why I started this game as a new mechanic.
moreover i thought that you can hide in the open "corners" when i first played the game...
hmmm....think about of having a spot that appears every now and then where you can hide. maybe a platform that is higher than the clock hand.
Hmm.. I want the character to be always on his toes, to be moving all the time. Do you find the game to be too much that I should let players take a rest? I believe when the time controlling powers, are introduced, players can have the short rest that they need.
for some inspiration consider to check these games out.
look what makes these games fun...and implement.
Thank you! This would really help!
Again, thank you AuthenticKaizen, much appreciated.