Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411589 Posts in 69386 Topics- by 58443 Members - Latest Member: Mansreign

May 06, 2024, 11:59:16 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTikotep Adventure - [PLAYABLE DEMO] - 2D adventure platformer
Pages: 1 ... 7 8 [9] 10 11 ... 15
Print
Author Topic: Tikotep Adventure - [PLAYABLE DEMO] - 2D adventure platformer  (Read 60144 times)
alwex
Level 1
*



View Profile WWW
« Reply #160 on: June 11, 2015, 02:03:08 AM »

Today I took some time to write a little tuto on how to use javascript to create a scripting system on java games.
here it is

create your scripting system
Logged


Follow us on playfield
alwex
Level 1
*



View Profile WWW
« Reply #161 on: June 12, 2015, 01:07:25 AM »

Here is a first attempt to create checkpoint



The main difficulty is to reinit some states in the world if the player die in the middle of an important event (boss fight etc...).

Two important rules to keep in mind :

1) player can't die in a checkpoint room
2) each checkpoint came with a reinit script for sounds/music/light/events
Logged


Follow us on playfield
gereon
Level 1
*



View Profile WWW
« Reply #162 on: June 12, 2015, 09:16:24 AM »

Hi Alwex! We know each other from the Moonman forums, I'm the guy who also uses libgdx & box2dlights. I'm now here on TIGForums too Smiley
I can't wait to play your game! The graphics are so beautiful, I really like your retro pixel art. When I see your screenshots, I always feel reminded of good old games - how I have them in my mind - to be honest they never looked that good in reality  Wink
Logged

Currently working on...
turnA
Level 0
*


View Profile WWW
« Reply #163 on: June 12, 2015, 04:47:00 PM »

Interesting style here! Will definitely want to try the demo.
That said, does the checkpoint doesn't have any marker/specific item to show you can save? Or maybe you will create one room for saving purpose? Just like in Castlevania series?
Logged
ernanir
Level 2
**


Hello World


View Profile WWW
« Reply #164 on: June 13, 2015, 06:03:05 AM »

Interesting style here! Will definitely want to try the demo.
That said, does the checkpoint doesn't have any marker/specific item to show you can save? Or maybe you will create one room for saving purpose? Just like in Castlevania series?

Great idea
Logged

alwex
Level 1
*



View Profile WWW
« Reply #165 on: June 14, 2015, 12:36:13 AM »

@gereon nice to see you here and welcome to TIGForums !

@turnA, @ernanir, you both are definitely right, I will remove this big text stuff (it was for debug purpose) and perhaps a little totem that light up to show you that the checkpoint is active would be better.
A room can be very interesting to, allowing to create a safe place where the player can rest. Perhaps a room with a marker can be great. Thank you for the idea.
Logged


Follow us on playfield
ernanir
Level 2
**


Hello World


View Profile WWW
« Reply #166 on: June 14, 2015, 05:56:05 AM »

This checkpoint-room can be a key point to tell a bit about the story. Choose the elements of it wisely.
Logged

alwex
Level 1
*



View Profile WWW
« Reply #167 on: June 15, 2015, 08:28:11 AM »

@ernanir and I have a lot of secret background stories that will be revealed as the player goes through the game.

I have made a little video to show the ambiance of the cave I am working on



the game seems slow because my laptop is not able to make it run a full speed while recording the video.

enjoy
Logged


Follow us on playfield
ernanir
Level 2
**


Hello World


View Profile WWW
« Reply #168 on: June 15, 2015, 10:31:17 AM »

I love the effect when he goes behind the waterfall. Very unique.
The controls feels a bit floaty don't you think?
Logged

alwex
Level 1
*



View Profile WWW
« Reply #169 on: June 15, 2015, 10:28:04 PM »

@ernanir, I think it feel floaty because of the speed. The game was run at 30 fps instead of 60 while recording the video.
I'll try to make another one on a more pwerful PC.
Logged


Follow us on playfield
alwex
Level 1
*



View Profile WWW
« Reply #170 on: June 16, 2015, 02:33:29 AM »

The first level is barely done.
I decided to work a little bit on the borring stuff like creating a title screen or a menu.

here is the first draft of the main menu

Logged


Follow us on playfield
gereon
Level 1
*



View Profile WWW
« Reply #171 on: June 16, 2015, 03:38:39 AM »

Already looking very nice! Full of atmosphere and the water shader is awesome.
You should replace the text with your cool logo.
Logged

Currently working on...
alwex
Level 1
*



View Profile WWW
« Reply #172 on: June 16, 2015, 03:53:47 AM »

Quote
You should replace the text with your cool logo.

That's the plan!
Logged


Follow us on playfield
alwex
Level 1
*



View Profile WWW
« Reply #173 on: June 18, 2015, 03:12:33 AM »

Today I have worked on a storm system, Here is the rain :

Logged


Follow us on playfield
JobLeonard
Level 10
*****



View Profile
« Reply #174 on: June 18, 2015, 04:01:19 AM »

Will the drops fall in the water and cause ripples? I mean, I'm pretty sure there's been fast approximation hacks for that since the late nineties.
Logged
ernanir
Level 2
**


Hello World


View Profile WWW
« Reply #175 on: June 18, 2015, 04:03:59 AM »

Will the drops fall in the water and cause ripples? I mean, I'm pretty sure there's been fast approximation hacks for that since the late nineties.

Had the same question in mind...
Logged

alwex
Level 1
*



View Profile WWW
« Reply #176 on: June 18, 2015, 04:54:54 AM »

Sounds like a good idea, for the moment it does not produce ripples, there is just some drop animation on the floor. I will see if it is not too complicated to create this effect.
Logged


Follow us on playfield
alwex
Level 1
*



View Profile WWW
« Reply #177 on: June 18, 2015, 10:01:49 AM »

And now a gif with the lightning and the rain falling down.



with the sound and the good framerate, it look really better.
Logged


Follow us on playfield
lobstersteve
Guest
« Reply #178 on: June 18, 2015, 11:04:54 AM »

 Shocked looks great in motion (the youtube video)
it gets better and better Smiley
Logged
alwex
Level 1
*



View Profile WWW
« Reply #179 on: June 19, 2015, 11:58:10 AM »

@lobstersteve, thank you, I hope to be able to make some video at full speed soon with another computer.
« Last Edit: June 19, 2015, 11:47:12 PM by alwex » Logged


Follow us on playfield
Pages: 1 ... 7 8 [9] 10 11 ... 15
Print
Jump to:  

Theme orange-lt created by panic